building

  1. Halvdan

    SP - General Village improvements

    Village improvements need to be implemented so the beginning of the game is more interesting. A player should enjoy having just a small fief and developing it before they seek getting a castle or a city. This was implemented in a war band and prove the early gameplay significantly and allow...
  2. Lucius Confucius

    SP - General Sack/raze settlements or other ways to decrease building levels.

    Once a settlement or castle is fully upgraded, that's it, finito finato. No need to do anything with it anymore. But what if taking a castle reduced all building levels (including walls) by 1? That would make things interesting. Or optionally, keep the current system, but add the ability to...
  3. Grimmy45

    More visual representation of upgrades to forts and settlements

    A feature that I love in RTS games is being able to see the development a city or a fort makes to defenses or resources. For example when you build a mill or a school in a village, that you see the new building when you enter the village. Right now I find it hard to spot any visibile changes to...
  4. Thoughts on building villages/castles/towns?

    I'm sure the idea has been thrown around before, but what are people's thoughts on being able to create villages? I think it would be a cool feature to have (but don't misunderstand, I don't really hold out hope ^^'). It would be cool though, say, building up from nothing into a village, then...
  5. 3D assets - building progression mod - newbie questions

    Hello everyone. I have some question about 3D/texture stuff in bannerlord. I never made any mods so, well, that will be my first try, I'm 3D artist so I know only half of the job, so if you can help me I will be very glad. Questions: How much tris are max for weapons, armors, mounts, buildings...
  6. andycott

    SP - World Map Capitals/all fiefs with unique buildings and additional opportunities.

    ? In short the more unique things the world of Bannerlord has, the more alive the Bannerlord world feels. Good for the gameplay. One of possible examples. we have three Empire Kingdoms, but have nothing similar to a city like Rome. Such one huge metropolis present in the game, different from...
  7. andycott

    Suggestion. Building in towns and castles is way too fast and free. Maintenance.

    ? I suggest that building speed should be decreased pretty much (f.e. at least x3x5 times) and it should take even more time for some constructions in towns and castles to be built. Building also shouldn't be free. There are some projects, that may be free or cost practically nothing, but these...
  8. SP - General Cities and Castle Management and Specialisation.

    So, I will start with saying that I absolutely love the new Bannerlord and I have to say that this game satisfies a very strange niche in gaming genre. Which was left unattended for a very long time but the glorious times are back. Getting to the suggestion I think that settlements require more...
  9. SP - General Order Fief Management Away From Fief

    This bugs me to no end. Having to travel all the way back to a fief to order the construction of something. If there’s no governor it makes sense, but the minute I have one why can’t I just send them a letter and access the management menu? please correct me if you can already do this and I...
  10. SuIXo

    SP - General Destructible bridges

    As a suggestion, would be very nice to have the ability to destroy and repair briges. Maybe even upgrade them!. They could be tied to a nearby town and behave like one of the buildings. This would be very useful to stop or slow down an enemy force that you cannot defeat. It would have to take a...
  11. SP - General Cities, Villages and Castles Development (Suggestion)

    Hi all, I have been playing and feel that cities, world map are kind off lack something (like order, civilization in a way of speak), so I was thinking and came up with few ideas and suggestions rewarding them and how we could or ai could develop them. Roads: This is the most obvious one, and...
  12. Lochwork

    SP - General Add Settlement Building

    Problem: In order to start your own kingdom you must either be an unprovoked aggressor or a dishonorable vassal. This creates huge role playing issues and makes it unnecessarily difficult to start your own faction. Solution: Add two or three destroyed/ruined settlements that the player can...
  13. Hillyboy

    Negative production in a city

    Summary: When i acquired my castle i found that i could not build anything, The percentage would go into the negative e.g. Building progress would be -200%, It also says -14 production Quest/Settlement Name: Tamnuh castle Screenshots & Video: Version: started on v1.0.2, updated to v1.0.4 still...
  14. Negative Production

    In the castle I own, the production was positive at the start, but over time slowly became negative, and it now constructs negative buildings, preventing me from building anything. Link to Screenshot of Production Page
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