bes-6178

  1. NPC99

    Resolved General 1.6.5 Outermesh spikes on custom worldmap

    On connecting land edges between a worldmap and its outermesh some script raises the outermesh to crudely mirror any terrain bumps in its parent worldmap at their margins. This is working perfectly in the 1.6.5 editor as can be seen in the following screenshot: However, in game the same map...
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