battle ai

  1. Aurex

    Static AI positions on walls and towers, Dynamic AI.

    Hello there. Given we probably all agree sieges are a big part of the game (or should be) and have never been working properly, and having read many great suggestions on how they could be made more enjoyable, in-depth and immersive, I think I might have had a half-decent idea I'd like to share...
  2. In Progress [Beta 1.6.0] Cant control troops after enemies retreat

    Summary: my men dont take orders after the enemy retreats. I cant even select them, by using the numbers buttons after this. How to Reproduce: Go in a battle and then wait for the enemy to retreat. It never works after that for me, since beta 1.6.0 ( i think this happened also in 1.5.10, as some...
  3. Auto-issue a “charge” command at the conclusion of a battle

    Recently, we lost the ability to issue commands after the last enemy troops begin to flee. And half the troops are now dedicated to celebrating their win. The other half continue on with whatever command they had been given prior to the last enemy troop deciding to feel. This means that troops...
  4. tulduru

    command keybindings

    Hi, I play this game since early access release and I love it (832 hours) I tried singleplayer but I mainly play multiplayer. Loved captain mode and siege. Last year we had -in my opinion- perfect command keybindings, for captain mode (and obviously for SP too). Then they have been pretty much...
  5. BrokenOlive

    Need More Info Allied Army AI only charging.

    So, whenever I form a Army and enter battle and delegate command off, all the AI ever does is charge even though we have high ground or they out number us. Ally AI no longer tries to do the most advantageous decision now. Edit: It seems that it's on and off. Sometimes it will work, other times...
  6. Fleeing

    The treshold for fleeing is far too low, both for enemies and members of the player's party. Several times, I've seen all party members flee when we could have won, and where moral was very high before the battle.
  7. Need More Info Battle AI is awful.

    Patch 1.5.7 In the last two battles with the AI in command of the army I was in in two different maps (The Pass map) and a forest map where the army started behind two large rocky outcroppings. The Pass: Upon reaching the "Y" fork where there's a very large rock outcropping, kept getting...
  8. Viranto

    Why is balance a thing for singleplayer?

    I understand that its important for multiplayer, but why is it a thing for the singleplayer? If every faction is the same, only the visual armor is changing, this destroy the replayability for me. Because at the end, no faction is unique. It makes absolutly no difference which faction i serve...
  9. Viranto

    Why does my generals attack in Formation Group and don't stay behind the line?

    I hate this, my unique generals (heroes, children, wifes) are always the units which died first in a battle, because they attack the enemy, when i give the formation group infantry or cavalry the attack order.This shouldn't happend, because as a general they should stay behind the normal units...
  10. TimIZ

    In Progress Allied parties behavior in battles

    There are still several issues with the behavior of allied parties in battles, especially in the deserter quest and when helping besieged castles or towns. The allied parties in the quest, garrison forces and sometimes allied lords seek defensive positions and stay there doing nothing no matter...
  11. Battle Strategy, Commands & AI.

    Currently the battle commands and unit AI is lacklustre and needs some changes. There is no effective way to use advanced strategies or tactics and controlling your party. There are a few small suggestions which help somewhat: the addition of a skirmish command (ranged troop attack while...
  12. CrazyElf

    The AI cavalry often charges well ahead of the main army and gets slaughtered early on in the battle. Often the lords are also killed early on.

    It doesn't happen in every battle, but when the AI is attacking, in many cases, the enemy cavalry will charge in well ahead of the main AI army dividing their forces and engaging the player's army with just their cavalry. What happens is that the AI cavalry get cut down, since the enemy forces...
  13. Archers

    One problem i see with archers, are yes they are strong, but stop shooting when blocked whit line of sight as in a allied shieldwall, a focus command coud help here, both for players and AI, and coud help make the battles more advanced, ether focus area or military type. where it will shoot...
  14. Khuzait problem

    Hey guys, I'll try to make this as constructive as possible, though I'm not really good at that... I don't think the Khuzaits are too strong or broken, BUT the issue is with AI decision making: I just had a giant fight lets say around 2.3k vlandiand vs 1.2k khuzait troops. It happened as...
  15. Astraben

    Resolved Broken Battle AI in 1.4.3 Beta Patch

    The forums won´t let me link images, so I´ll leave them here: https://prnt.sc/tt5we6 https://prnt.sc/tt5x6d https://prnt.sc/tt67x8 https://prnt.sc/ttb1ng (another example from a battle against the Aserai hours later) Playing as a mercenary for Vlandia, my party is engaged by a Sturgian army...
  16. Battle and Siege AI issues

    While I really like Bannerlord's battles and sieges, there are some issues with the AI (and some other small things) that keep occuring that I find somewhat annoying. Understandably for Early Access of course - so I thought I'd put together a small collection here for the devs to fix (or...
  17. MinhTien

    Tone down AI commander messing with player's troops order in siege and improve Formation command.

    Currently at the start of a siege, the AI commander will automatically take command. That's fine, I can manually retake command with F6. HOWEVER, AI commander also like to mess with your troop assignment, mixing all the troops together, so your command ability is greatly affected. I don't...
  18. abc123456

    AI Issue: Emptying All Enemy Archers' Arrows with 1 Person

    AI issue that lets you easily waste all the enemy archers' arrows with just 1 person. Then you can you just advance your troops with no enemy missiles left. My theory is that sometimes the AI decides it is in a safe position for archers, like high ground, and decides to unload all their arrows...
  19. Suicidal small friends

    It's pretty common for the player to run into a battle between a neutral/friendly party and a common enemy, and join in. The AI's behavior in these battles is idiotic. They count the relative strength, see that they have the advantage, and charge all their men (F1-F3), with no regard for what...
  20. More granular unit designation + formation AI + some autocalc musing

    This has been going on through my mind for a while. Please bear with me, wall of text incoming but necessary. Technically it's something that would impact both single and multi-player part of the game, but eh. Don't care for the BattlEye snooping, so single-player it is. I think it would be...
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