battle ai

  1. Need More Info [1.8.0 BETA] Foot troops don't consider melee weapon range in combat

    Summary: Foot troops with long weapons, for example polearms, don't use effective range of their weapon. They run point blank and then attack dealing highly reduced damage. I think it's same AI issue with cavalry reported here...
  2. How can I tell apart my own soldiers from other leaders' when setting deployment?

    Sorry if someone has mentioned this. but I didn't find any useful message after doing some search. well, now here is the question: USUALLY I like to make my team 100% riders, but to preserve their map speed, I have to control their numbers. and 150 is the best for me. so, in that condition...
  3. Krispe

    Please Give Us a Command to Have Certain Units Use Siege Weapons

    Exactly as title says, with the new formation system I tried making 2 separate groups of infantry to control the siege weapons in front of them, and what do they do? They run all the way across the map to use the OTHER siege weapon. That's ridiculous and really REALLY infuriating me, those extra...
  4. StaceMcGate

    What the next patch needs

    Came back to check out the game after nearly 6 months, here's what I believe needs to be prioritized in future patches (feel free to disagree in comments) All of these I've mentioned before, but trying to maintain a glimmer of hope these get addressed. 1) Give Lords unique battle behaviors...
  5. Can AI Armies Stop Running Away

    Most of us has seen this weird mechanic if not all. Either a siege is taking place or two armies are about to clash. Even with the smallest handicap one army will flee. This is really annoying. I'm not expecting an army of 400 to fight 800. When two armies are within a few hundred in...
  6. Resolved AI does not know how to react against the player's archers - Infantry disorganized.

    Summary: AI does not know how to react against the player's archers - Infantry disorganized. How to Reproduce: Just check any custom or campaign battle where the player has a big number of archers. Have you used cheats and if so which: no. Scene Name (if related): All field battles. Media...
  7. Circle of Death Stupidity. Give player control after knockout.

    Lets be blunt here. The battle AI is really really stupid. I'm pretty sure it doesn't check the current state of the battle. They're either "offensive" if they had an advantage at the start of the battle, or "defensive" if they didn't. The problem is the "defensive" tactics are really really...
  8. Aurex

    Static AI positions on walls and towers, Dynamic AI.

    Hello there. Given we probably all agree sieges are a big part of the game (or should be) and have never been working properly, and having read many great suggestions on how they could be made more enjoyable, in-depth and immersive, I think I might have had a half-decent idea I'd like to share...
  9. In Progress [Beta 1.6.0] Cant control troops after enemies retreat

    Summary: my men dont take orders after the enemy retreats. I cant even select them, by using the numbers buttons after this. How to Reproduce: Go in a battle and then wait for the enemy to retreat. It never works after that for me, since beta 1.6.0 ( i think this happened also in 1.5.10, as some...
  10. Auto-issue a “charge” command at the conclusion of a battle

    Recently, we lost the ability to issue commands after the last enemy troops begin to flee. And half the troops are now dedicated to celebrating their win. The other half continue on with whatever command they had been given prior to the last enemy troop deciding to feel. This means that troops...
  11. tulduru

    command keybindings

    Hi, I play this game since early access release and I love it (832 hours) I tried singleplayer but I mainly play multiplayer. Loved captain mode and siege. Last year we had -in my opinion- perfect command keybindings, for captain mode (and obviously for SP too). Then they have been pretty much...
  12. BrokenOlive

    Need More Info Allied Army AI only charging.

    So, whenever I form a Army and enter battle and delegate command off, all the AI ever does is charge even though we have high ground or they out number us. Ally AI no longer tries to do the most advantageous decision now. Edit: It seems that it's on and off. Sometimes it will work, other times...
  13. Fleeing

    The treshold for fleeing is far too low, both for enemies and members of the player's party. Several times, I've seen all party members flee when we could have won, and where moral was very high before the battle.
  14. Need More Info Battle AI is awful.

    Patch 1.5.7 In the last two battles with the AI in command of the army I was in in two different maps (The Pass map) and a forest map where the army started behind two large rocky outcroppings. The Pass: Upon reaching the "Y" fork where there's a very large rock outcropping, kept getting...
  15. Viranto

    Why is balance a thing for singleplayer?

    I understand that its important for multiplayer, but why is it a thing for the singleplayer? If every faction is the same, only the visual armor is changing, this destroy the replayability for me. Because at the end, no faction is unique. It makes absolutly no difference which faction i serve...
  16. Viranto

    Why does my generals attack in Formation Group and don't stay behind the line?

    I hate this, my unique generals (heroes, children, wifes) are always the units which died first in a battle, because they attack the enemy, when i give the formation group infantry or cavalry the attack order.This shouldn't happend, because as a general they should stay behind the normal units...
  17. TimIZ

    In Progress Allied parties behavior in battles

    There are still several issues with the behavior of allied parties in battles, especially in the deserter quest and when helping besieged castles or towns. The allied parties in the quest, garrison forces and sometimes allied lords seek defensive positions and stay there doing nothing no matter...
  18. Battle Strategy, Commands & AI.

    Currently the battle commands and unit AI is lacklustre and needs some changes. There is no effective way to use advanced strategies or tactics and controlling your party. There are a few small suggestions which help somewhat: the addition of a skirmish command (ranged troop attack while...
  19. CrazyElf

    The AI cavalry often charges well ahead of the main army and gets slaughtered early on in the battle. Often the lords are also killed early on.

    It doesn't happen in every battle, but when the AI is attacking, in many cases, the enemy cavalry will charge in well ahead of the main AI army dividing their forces and engaging the player's army with just their cavalry. What happens is that the AI cavalry get cut down, since the enemy forces...
  20. Archers

    One problem i see with archers, are yes they are strong, but stop shooting when blocked whit line of sight as in a allied shieldwall, a focus command coud help here, both for players and AI, and coud help make the battles more advanced, ether focus area or military type. where it will shoot...
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