bannerlord assets

  1. wizcas

    Imported face mesh won't deform hair, eyebrows, and beard

    TL;DR I exported the native head mesh, renamed it, and imported as a new face mesh. However, FaceGen won't adjust the hair, eyebrows, eyelashes, and beard according to the morphed face mesh. It looks like this: What I've done: Exported the head_male_a to FBX via TpacTool Imported the FBX...
  2. How can I pack assets?

    How can i pack to AssetPackages?
  3. dijiTurk

    Importing Bannerlord Assets(etc) for a Scene Editor [Help]

    I found an editör, and if im not wrong its' community pointing out that we could import 3D models, textures (etc) inside this editör. So, i have a question from now.. Can i use Bannerlord's assets, 3dModels/Maps etc? And… Where can i find them? Import Video: Here some other things...
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