bandits

  1. Suggestion: Bandit Fights Dialogue

    Can we get an option that allows us to see a simple dialogue box for bandit encounters instead of the current conversation screen? I don't know how it is on everyone else's system, but those load screens are cumbersome even though they don't take but a few seconds. Like I said, a few seconds...
  2. Add settlement patrols

    Towns, and perhaps castles, should automatically pull mounted units from their garrison to form a party that will patrol around the primary settlement and between that settlement's bound villages to hunt down bandits, protect villager parties, and enemy parties attempting to raid villages...
  3. BL Coding How does the Disciplinarian Perk works and how to mod it?

    I want to change bandit units to upgrade into mercs instead of faction nobles, and also add a T6 merc tier that can only be accessed through the Disciplinarian Perk either by upgrading bandits or T5 mercs. I do not see any tags in the xmls that interact with the perk.
  4. BL Coding Hardcoded bandit party limit of 3 stacks

    Obviously nowhere to report this as a problem, just gonna chuck this in the pile of Q&A. Anyway, anything in the party template beyond the 3rd stack is ignored. MobileParty.cs private void FillPartyStacks(PartyTemplateObject pt, PartyTypeEnum partyType, int troopNumberLimit = -1)...
  5. Patrols sent out by towns should be mainly/only mounted units

    1. It fits the theme of them being a patrol. 2. It would make them more effective at running down and clearing out bandits, which are way too numerous after the first year or so of gameplay. Towns that are 'too poor' to support their own higher tier cavalry can fill in with mercenary...
  6. toxidom

    Has anyone cleared one of these?

    I am quite scared
  7. Cri11e

    Disciplinary + Merry Men

    My goal is to reach leadership 125 for disciplinary and then 250 in roguery for Merry Men. So I can recruit bandits instead of slaying them and upgrade them. However.. Disregarding that the perks probably don't work yet. How will I level Roguery this high? Raiding caravans don't work, sneaking...
  8. [Beta e1.2.0] Auto-Resolve needs a hotfix ASAP!

    Auto-resolving a battle with looters results in abnormal losses. Example, 13 looters KILLED 10 T1, 3 T2, and one T4 unit. [My band was 50 strong]. Since this game has no decent way of leveling up troops [like barracks/training] other than farming looters/bandits, can TaleWorlds please hotfix...
  9. Escort Merchant Caravan spawns bandits right in front of city gates

    Summary: My understanding of this mission if that if you lose sight of the caravan it will be attacked. However, if the caravan enters a city, it seems like you technically lose sight of it, and so a 38 stack of hillmen/highwaymen immediately spawned right outside of the gates of Zeonica (even...
  10. bigbalzzz

    strongest bandits

    alot of people say sea bandits are strong... from testing it seems the strongest bandits are steppe bandits with their great amount of house skilled archers 2h glaive boss who can deal 170 damage in a duel and the 7+ speed steppe bandits always capturing lords destroying armies and causing...
  11. DrDDevil

    Need More Info Game crashes when transfering to looting bandit camp

    Tested 3 times with the same outcome, v 1.1.0 When game is transfering to the looting screen from troop screen after the bandit camp battle(had quest), game crashes. Couldn't use the tool due to scaling issues with Windows 10 and 4k screen that uses scaling, as can't see the button to send.
  12. Ackdam

    Resolved Bandit/looter surrender loot issue.

    Summary: While having a discussion about whether the Merry Men perk is working or not (I have seen the option to recruit even though I do not have the perk, so the mechanic is there at least) I realized there exists another issue when said option pops up. How to Reproduce: Engage bandits/looters...
  13. Suggestions: Like in Everything?

    Hi, so after ~50h of Bannerlord Gameplay and many hours Gameplay in the previous games, I want to make the following Suggestions: Tactics: One of the Parts why M&B is so great, are surely the fights. But they were always also bit of clunky. In M&B1 that was totally okay, but now.. its a bit...
  14. BainIthron

    Need More Info [e1.0.9] Surrendering Looters (and maybe other Bandits) cause their prisoners to disappear upon surrender

    Summary: Hello, I was excited about the new feature in e1.0.9 Unfortunately this feature seems to have created a bug in of itself where if bandits surrender then any prisoners they have will disappear. I'm making an assumption this applies to all bandits but I only tested this on looters, and I...
  15. Tsewe

    Encounters and Dialogue screens

    Let me be clear: Dialogue screens, especially for looters and bandits, are totally useless. The only options you have is to say "Surrender or Die" or "'I'l leave you alone". The problem is, it adds more loading screens for no good reason, except maybe laugh at those ugly looter faces. The game...
  16. Need More Info Roguery doesn't level up from recruiting and training bandit troops.

    I've been using a lot of bandit troops throughout the entirety of my game because one of the best ways to get troops is to hoard prisoners and slowly recruit them. However I've never gotten a level up while levelling up bandit troops or recruiting them. I'd be a much, much higher roguery level...
  17. Rogue Factions, Expanding on Bandits and Looters

    Here's the collection of ideas I had for Bandits and Looters. Obviously the suggestions can be taken piecemeal. The hope is to expand on and give depth to Bandits and Looters. Rogue Factions: Calradia should be inhabited by criminal factions, trying to spread their influence from city to city...
  18. bigbalzzz

    9 men vs 100+ bandits?

    when there is 100+bandits i am supposed to only go in with 10 men? LoL good game
  19. MightyMidgit

    Looter and Bandit patrols are too few, too small.

    In Warband, there were often 5 to 10 different bandit troop patrolling around any single bandit den, and those troops were often 20 to 40 or more units large. In Bannerlord. I am hard-pressed to find 5 troops near a den and hardly any of them are over 10 units large. That not only makes them...
  20. Quality of life, don't talk to looters/bandits.

    It's annoying that there are two long loading screens every time I attack looters/bandits. I only have two options "surrender or die" (results in a fight) "never mind, go on your way" (results in going back to the map with nothing happening). Can we just skip this entirely unnecessary stage...
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