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bandit hideouts

  1. Some suggestion about bandit hideouts

    Hi, everyone As the recent update deployed just two days ago, there is a new feature about bandit hideouts: they now have influence on settlements, a -2 penalty on security. to me that's reasonable but it also brings an issue: NPCs won't clear hideouts, that means settlements controlled by NPCs...
  2. Resolved Bandit parties not showing in bandit hideouts

    Summary: When I over my mouse on a bandit hideout, all I can see is ??? and not the usual bandits parties with all their different units despite 100 scouting on my scout companion to whom I have assigned the role. Maybe there was a change I am not aware of because this didn't happen in the...
  3. martin_fcg

    How do you tackle large hideouts?

    Hi all, I have a question, I have several large bandit hideouts, the largest being the image below. How can I economically remove this bandit camp? I mean 32 units in 1 area, 56 units in total vs my 10 is a huge advantage their way. Im likely to spawn in and lose very good units with multiple...
  4. Improvements: Cheering - Morale - Clan - Leadership XP - Hideouts - Range OP - Naming

    Several QoL improvements to the game that I feel would improve the overall base experience. With the exception of 3a the are all super easy to mod in and thus implement in native. Hope to see these by the end of EA :) Loving the game, bugs and all. 1: A "Press X to cheer" Button that has a...
  5. Unresolved Troops no longer under command after F7 formation changes in Hideouts

    Should be pretty straightforward. When combining multiple formations into a single formation, or number assigned to troops (infantry, archers, etc.) all units are no longer under your command and just default to either charging or just standing in whatever formation they were in last. Toying...
  6. Bandit Hideouts

    I would like to raise the question to the respective developers about the Bandit Hideouts being a bit too powerful. In my playthrough I am going around with a party of Sturgians in the Northern regions and I there are 5 hideout between Revyl and Omor alone, a few more to the east. All of the...
  7. Forest Bandits Hideouts and more Hideout Fixes

    I was thinking the Forest Bandit Hideout map needs a change. The Forest Bandits all aggro as soon as you attack most of the groups / mobs and given the difficulty of trying to change the line of sight of units I reckon the way to fix the hideout easily is to change the map to have more cliffs/...
  8. Make bandit hideouts great again! :)

    There is a big group of people who complain about the hideout assults in its current state. I agree with them. It is extremely difficult sometimes to take on all the bandits, often losing best troops in the process. Sometimes it is not possible at all without using some trick that exploit NPC...
  9. GG Cannon

    Quite insufferable...

    So far, even among a few quirks and things that need changes or improvements, I have truly loved the game, yet, there is one aspect of the game which I can only describe as "Insufferable", which is ambushing bandit hideouts. It is not a problem when there are like 10 or 15 bandits in a hideout...
  10. Tournament and bandit liars

    So I think that right now bandit liars are not worth it, sometimes its feels like your getting the same loot from fighting those bandits regularly, which imo is very immersive and not worth. Also I find it weird that its a huge bandit liar and sometimes there is only like 6 bandits in...
  11. Bandit Hideouts need to be rebalanced.

    I am following the main story line and have an army of fairly well trained veterans around level 21 and am currently stuck and demoralized on collecting the last pieces of the banner. Azargos points me towards a forest bandit hideout and no matter how I seem to approach it on easy difficulty...
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