bandit groups

  1. Resolved Beta 1.2.0 Bandit Hideouts in Sturgia all forest bandits

    Summary: It seems like all the non-looter bandits in sturgia are forest bandits in v1.2.0 beta. Unless I've missed something in the patch notes, it should be sea raiders spawning in sturgia. How to Reproduce: Start a new game on 1.2.0 beta. Wait a few in game days and observe. Have you used...
  2. Resolved Another Possible bug in partytemplate and spculture xmls

    Summary: Last time, I found the villager's party template has some problem and report it as a bug, (https://forums.taleworlds.com/index...g-in-partytemplate-and-spculture-xmls.449384/), you fix them, now they works fine, but this time I encountered the same problem when I try to modify the party...
  3. Some problem about bandit party didn't respawn, did anyone face the same problem?

    Recently I am playing a new save in 1.7.2, and after about 25 years in the game world, the bandits produce by hideouts (forest bandits, sea raiders etc) stop respawning, what happened? did anyone encounter the same problem? how can I slove it?(already report to the developers, just what to know...
  4. Resolved Caravan attacked by an invisible bandit group

    Summary: Everything is on the video but I'll explain just to be sure everything is understood: I've been escorting a caravan for a quest, scouting ahead of them and eliminating the scripted groups of enemies. After eliminating some bandits near Phycaon I reckoned there wouldn't be any more...
  5. nereid

    In Progress [1.5.9] Misnamed bandits on the map

    Summary: Sometimes groups of bandits are named as looters on the map, in the example the group should be rightly called Sea Raiders, but can happen with all other types of bandits too How to Reproduce: Scene Name (if related): Media (Screenshots & Video):
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