balance

  1. Are Workshops even worth it? (Response to pottery nerf)

    Sure, workshops are "safe" investments but there is a certain point between literally useless and paying the utility bills (troop upkeep) to profit. Workshops require a hefty investment from an early game perspective and from what I've seen with only 150 hours of playtime in single player (I...
  2. SP - Battles & Sieges Different defence types (No more 1-shot headshots with best helmet!)

    So, ranged weapons seem overpowered at the moment. It really sucks when you get 1-shot while wearing the best helmet in the game. I would suggest different defence types as a solution to this. With high tier armour being heavier plate or lamellar with a lot of metal while low tier armour tend...
  3. so failling to coninve a lord is final eh!

    so currently on my 8th character and because i generally run over the factions fast enough i don't actually need vassals that much i tried getting a few this time and i've run out of lords to try convincing i guess i could axe the clan leaders and start over with their successors? but thats...
  4. andycott

    SP - General Suggestions. Maths and Winter attrition for balance. Detailed explanation

    ❄ This thread has two main parts with very different suggestions 1 option should be considered as a list of simple potential solutions to balance things in a very short time. 2 is a little more complex and interesting, but similar. Simple idea. 1 part. Balance North and South The most simple...
  5. fermionic_friend

    SP - General Infantry should have access to deployable stakes to help deter calvary charges.

    The below is an excerpt from an earlier reply I made concerned with specifically with horse archers and infantry, which can be found here. Obviously, I would personally love to see a system like this implemented, but I'm curious what you all think about something like this?
  6. About infantry and stamina

    Hi guys, so im pretty deep in the game with about 150 hours, and I wanted to share and debate with you guys about infantry, because im a Vlandian lord with about 700 troops and not one of them is infantry. Half of them are sharpshooters and the other half is cavalry. Why? Well because if I can...
  7. List of bugs / balance issues I encountered so far.

    Hey, I'm what you would consider a veteran player of M&B series. I have 1000 on warband on steam, but I own physical copy of the original game at least 10 years now and I have lots of hours on it too :) I have only 25 hours thus far on Bannerlord but those are within two days (duh). I assume...
  8. heu3becteh

    SP - Economy Supply and Demand self-balancing economy and how it does work now

    I like the economy in the game and trade as it is already, but I feel just a little push is still needed for it to be truly alive. Seeing how current updates address the important issues I can assume it will be done the right way without my feedback/suggestion, but maybe it will be of some use...
  9. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    Did about a 10 hour or so play through with the Sturgians, to me they feel weak, the troops that they have are kinda "Meh" compared to the other faction, Is it me or are they like that? ------------------ By @Mote That being said, let's get into it: 1. Faction Specialization From the...
  10. Wi1dBi11

    Seige equipment excluding the ballista are useless in seige defense.

    After playing through the same siege battle multiple times each time I have noticed that with the AI using the catapults cant destroy a single piece of enemy siege equipment. Played the fight 5 times to test this with the same fire catapult defenses. these are supposed to be the best for the...
  11. andycott

    SP - Economy Tools to balance food and prosperity. Detailed suggestions for food shortages.

    ? In short the main problem is food shortages, which has negative effect on prosperity and vice versa, which leads to other different problems, because everything is interconnected in the game. But high prosperity is not the only thing, which can lead to food shortage, you shouldn't forget about...
  12. manekemaan

    Economical inbalance and prospority/food problems

    There is a huge potential to this game's economy, but today its broken. I've been doing a lot of hours in this game now, and have been looking closely at my towns and kingdoms prosperity and food stocks. You probably have seen me post about it here and there. I fully understand and appreciate...
  13. SP Native Bear my Banner

    This mod enables troops to bear the banner of their lord, with lore friendly and hand picked changes to the troop tree. Also, the Dragon Banner and the Campaign Banner are available at the shops to equip yourself or your companions. Released at NexusMods Read more about the mod and it's...
  14. Council of the Commons Breaks the Game

    Posting here about the Council of the Commons policy kingdoms can pass - 1 influence per day per notable in ALL controlled settlements, that includes Merchants & Gang Leaders, ends up being very broken. With a few fiefs or especially as the leader of even a mid-sized kingdom, leads to 1000s of...
  15. Ackdam

    Early Access note from the developers as is posted on the Steam Store

    For those who do not recall what they agreed to when purchasing the game through Steam, here is the note (copied and pasted as-is) from the Early Access section: Note: The store page can be found: HERE Also of note is Steam's own warning from the same page: Note: Again the store page can be...
  16. EddLion

    Troops with bastard swords, high two-handed skill but low one-handed skill, prioritize using the weapon one-handed

    Summary: Troops that use swords that can be wielded both one or two handed (Fian) prioritize wielding these weapons with only one hand, even though their two-handed skill is vastly superior to their one-handed skill (e.g. Fian Champions have 220 in two-handed but 60 in one-handed, but still feel...
  17. SP - General Stewardship needs to level up quicker, main Parties need to be bigger earlier ingame

    Stewardship needs to level up quicker, main Parties need to be bigger earlier ingame. Its weird having such tiny party limits (ALSO THE PARTY LIMIT KEEPS CHANGING RANDOMLY BUT THATS ANOTHER THING). I mean ive got insane amount of gold but nothing to spend it on at this point. I mean come on i...
  18. Food stock consumption in a fief

    Just wow, my with irrigation on in my town, I'm losing 43 food per day in a town. This is mostly due to prosperity. i think this needed to be fix.
  19. Likbjorn

    Relation loss by village raids should depend on its impact on village prosperity.

    Summary: I assume it's not a bug, but just not balanced feature. Now, each time you start action "Raid the village", you lose 6 relation points to each of the locals. However, you can do this infinitely in short amount of times. Just cancel raid as soon as it starts. Even if you didn't take a...
  20. Likbjorn

    Roguery experience is not gained by taking hostile actions against villagers.

    Summary: forcing villagers to give out supplies or recruits does not add experience to roguery. Raiding village does add exp. How to reproduce: note your current roguery experience, take hostile action against a village (except for raiding), check experience after that - none added. Version: 1.0.9
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