Sure, workshops are "safe" investments but there is a certain point between literally useless and paying the utility bills (troop upkeep) to profit.
Workshops require a hefty investment from an early game perspective and from what I've seen with only 150 hours of playtime in single player (I...
So, ranged weapons seem overpowered at the moment. It really sucks when you get 1-shot while wearing the best helmet in the game.
I would suggest different defence types as a solution to this. With high tier armour being heavier plate or lamellar with a lot of metal while low tier armour tend...
so currently on my 8th character and because i generally run over the factions fast enough i don't actually need vassals that much i tried getting a few this time and i've run out of lords to try convincing i guess i could axe the clan leaders and start over with their successors? but thats...
❄
This thread has two main parts with very different suggestions
1 option should be considered as a list of simple potential solutions to balance things in a very short time.
2 is a little more complex and interesting, but similar.
Simple idea. 1 part. Balance North and South
The most simple...
The below is an excerpt from an earlier reply I made concerned with specifically with horse archers and infantry, which can be found here.
Obviously, I would personally love to see a system like this implemented, but I'm curious what you all think about something like this?
Hi guys, so im pretty deep in the game with about 150 hours, and I wanted to share and debate with you guys about infantry, because im a Vlandian lord with about 700 troops and not one of them is infantry. Half of them are sharpshooters and the other half is cavalry. Why? Well because if I can...
Hey,
I'm what you would consider a veteran player of M&B series. I have 1000 on warband on steam, but I own physical copy of the original game at least 10 years now and I have lots of hours on it too :) I have only 25 hours thus far on Bannerlord but those are within two days (duh). I assume...
I like the economy in the game and trade as it is already, but I feel just a little push is still needed for it to be truly alive. Seeing how current updates address the important issues I can assume it will be done the right way without my feedback/suggestion, but maybe it will be of some use...
Did about a 10 hour or so play through with the Sturgians, to me they feel weak, the troops that they have are kinda "Meh" compared to the other faction, Is it me or are they like that?
------------------
By @Mote
That being said, let's get into it:
1. Faction Specialization
From the...
After playing through the same siege battle multiple times each time I have noticed that with the AI using the catapults cant destroy a single piece of enemy siege equipment. Played the fight 5 times to test this with the same fire catapult defenses. these are supposed to be the best for the...
?
In short the main problem is food shortages, which has negative effect on prosperity and vice versa, which leads to other different problems, because everything is interconnected in the game. But high prosperity is not the only thing, which can lead to food shortage, you shouldn't forget about...
There is a huge potential to this game's economy, but today its broken.
I've been doing a lot of hours in this game now, and have been looking closely at my towns and kingdoms prosperity and food stocks. You probably have seen me post about it here and there.
I fully understand and appreciate...
This mod enables troops to bear the banner of their lord, with lore friendly and hand picked changes to the troop tree. Also, the Dragon Banner and the Campaign Banner are available at the shops to equip yourself or your companions.
Released at NexusMods
Read more about the mod and it's...
Posting here about the Council of the Commons policy kingdoms can pass - 1 influence per day per notable in ALL controlled settlements, that includes Merchants & Gang Leaders, ends up being very broken.
With a few fiefs or especially as the leader of even a mid-sized kingdom, leads to 1000s of...
For those who do not recall what they agreed to when purchasing the game through Steam, here is the note (copied and pasted as-is) from the Early Access section:
Note: The store page can be found: HERE
Also of note is Steam's own warning from the same page:
Note: Again the store page can be...
Summary: Troops that use swords that can be wielded both one or two handed (Fian) prioritize wielding these weapons with only one hand, even though their two-handed skill is vastly superior to their one-handed skill (e.g. Fian Champions have 220 in two-handed but 60 in one-handed, but still feel...
Stewardship needs to level up quicker, main Parties need to be bigger earlier ingame. Its weird having such tiny party limits (ALSO THE PARTY LIMIT KEEPS CHANGING RANDOMLY BUT THATS ANOTHER THING). I mean ive got insane amount of gold but nothing to spend it on at this point. I mean come on i...
Summary: I assume it's not a bug, but just not balanced feature. Now, each time you start action "Raid the village", you lose 6 relation points to each of the locals. However, you can do this infinitely in short amount of times. Just cancel raid as soon as it starts. Even if you didn't take a...
Summary: forcing villagers to give out supplies or recruits does not add experience to roguery. Raiding village does add exp.
How to reproduce: note your current roguery experience, take hostile action against a village (except for raiding), check experience after that - none added.
Version: 1.0.9
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.