balance issue

  1. Griefers/back cappers on Siege

    The current siege flag system means attackers win a large majority of siege matches by cheesing the flag mechanics. There are always a few attackers who bypass all defenses/defenders and capture all the back flags and destroy all the defenses in the back lines, which is almost impossible to...
  2. CptMuppet

    In Progress Very high Roguery skill levels are impossible to reach in reasonable time span without grind of prison breaks.

    LEGEND / KEY bold text - important stuff | it should be readable on its own | you can use it as "tl;dr" or for the next reads of the post bold underlined text - the most important values and words | it can be useful for checking calculations and data Second way of tl;dr: If you don't care...
  3. CptMuppet

    In Progress High damage of throwing axes against town gates and siege equipment is a bug or an intended design?

    Summary: I found this issue while playing campaign in beta e1.6.4 some time ago. It works exacly the same in beta e.1.6.5 and here I am with this question/potential bug report. The issue is throwing axes can deal very high damage to destructible objects like town gates, barricades and siege...
  4. Ananda_The_Destroyer

    In Progress [1.6.4 Beta (and past)] Stationary Ranged units don't aim accurately enough at circling Horse Archers, they don't do appropriate Kills

    Summary: It is a general problem that ranged units (stationary) just do not track and aim and circling Horse Archer enemies well enough to meet reasonable expectations of troop amount and Tier superiority against circling Horse archers. It has been commonly complained of and is easily observed...
  5. Match making should prioritize group vs group and random vs random for best overall player experience

    A lot and I mean a lot of rounds are random players on one side vs. mainly grouped players on the other more so in skirmish then captain but the problem is in both. I do believe a simple solution would be to match make grouped players by size so if there is a group of 3 players it should try to...
  6. HEAX

    Why nobles have high skill point in every weapon category?

    really why? ****ing bastards beating me in any region's arena.
  7. Need More Info Mounted hero in army stay in infantry Formation

    Mounted Hero party leaders from clan stays in the infantry formation while in my army, I did try changing the formation of the hero before creating his party, but it stays in infantry. When I disband his party and take it back to my own party, the formation that I did set earlier did stay saved...
  8. Mr_Cedar

    Why developers designed different cultures similar?

    When I played the game, I found that the arms of all cultures were so similar that I couldn't find the characteristics of different countries. Each country, for example, has similar infantry using swords and shields, infantry using two handed weapons, and Knights of unknown significance. The...
  9. What am I doing wrong ?

    Is there a game designer who worked on this game ? I spend my time getting caught and dying by higher level armies, if I negotiate not to be attacked and flee I get caught again immediately by the same people I just negotiated against and want to attack me again even though I just gave them all...
  10. Eugene Shutto

    Two sides of " enabled death "

    One side : things get spicy with enabled death option. Battles are no joke and someone can get killed, etc. Another side : when you lead big army to fight another big army or besiege a castle and you participate in this battle - someone will die , like 1 or 2 lords per battle. 10 battles -...
  11. Khuzait problem

    Hey guys, I'll try to make this as constructive as possible, though I'm not really good at that... I don't think the Khuzaits are too strong or broken, BUT the issue is with AI decision making: I just had a giant fight lets say around 2.3k vlandiand vs 1.2k khuzait troops. It happened as...
  12. War declaration by aggressor, immediately followed by peace proposal by defender, with tribute from aggressor

    In this case, Southern Empire being the aggressor (they declared war), on the Sturgians, the kingdom of which I am a vassal. This declaration of war was followed about 5-10 seconds later by the Sturgians voting for peace, with tribute of 290 to be paid daily by the Southern Empire, but with (I...
  13. Several balance issues (made worse by patch 1.5.0)

    Without going into incredible detail I'm gonna outline some issues the game has on its MP side that prevent it from being a fully enjoyable experience: 1. Patch 1.5.0 nerfed the projectiles unnecessarily. The reticle expands way too much when you initiate the animation and doesn't recede fast...
  14. HQdog21

    Stop clans from spamming war on same kingdom.

    [Sorry if this has been posted/talked about before or posted in wrong spot, am new to forums] I have recently returned to the game, in my current play through i am a King following the reunite Empire route. I have several clans under my banner and have run into an issue where they all vote for...
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