I try to find calculation behind Auto resolve. Best what i can find is a long Post in Nexusmods from keehuu(sticked).
https://www.nexusmods.com/mountandblade2bannerlord/mods/673?tab=posts
Do anyone can say its still uptodate? Or have someone an idea how its calculated? I´m not talking about...
Summary:
Attacking an army sieging a castle from the map (not within the castle) to lift the siege, mousing over the "Send Troops" option gives the tool tip for a siege battle with cavalry/archers taking massive penalties to attack.
Hope it's only a UI thing, but in my current (started on 1.2)...
Summary: Auto-Calc Bug.
How to Reproduce: Reinforce a village during an enemy raid. The auto-calc heavily leans towards the enemy currently raiding the village. It is forcing the player to manually fight the battle to avoid heavy losses. It appears that a variable in the code was assigned...
Ich würde gerne das auto battle anpassen damit man einfache, langweilige Kämpfe, ohne
casualties im auto battle überspringen kann. Die bei denen man so oder so verlustfrei
durchreitet ohne etwas machen zu müssen, um das Spiel ohne Cheats spielbar zu machen. Derzeit
empfehle ich solche battles...
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