Hello!
I'm a newbie modder making use of XSLT to modify some files, more specifically the description of some towns and villages. The following lines are an example of how I successfully replaced a description of a village.
<xsl:stylesheet version="1.0"...
An attribute can only have one value, so items with multiple cultures are only possible by multiplying the whole item entry, and insterting it on other names. So if I want an item to be available for Vlandia, Sturgia, Empire and Battania, there will be 4 separate items with the same stats...
Recently I hired a companion with "lucky" prefix and found that all of his attribute/focus points are unspent. I boosted his int to 10 and gave him 5 focus on engineering. He is my super engineer now.
Is this a bug? Is this a rare thing to happen?
More important question is : How can I detect...
I just hired another companion to my party and I noticed his perks, attributes and focus points need allocating. I did not notice it being this way when I first hired him although he has not been in my party long. Is this a new feature or a weird glitch? Maybe I accidentally implemented a...
Greeting developers!
In my travels in Calradia, I've found companions with skills over 100 but low governing attribute for that specific skill.
I would like to see companions that have over 100 skills to have at least 3 or 4 in the attribute that governs that skills.
I know that companions are...
so basically i've played this game for a while and of course without modding it seems you can't assign companions' existing stats.
But i've encountered this ONLY ONCE. in a play through i started with 1.4.1 beta. I met this guy Pelisor the Horsethief, a Battanian wanderer. And for w/e reason...
One of my favorite things about Mount and Blade was having insanely high attributes (NOT SKILLS), usually achieved through importing and exporting or utilizing Cheat Engine. I can edit the value on Cheat Engine to an absurdly high number, but they quickly reset upon exiting the character menu...
As many of you know, there is ZERO difference between an Attribute Point and a Focus Point, except Focus Points increase learning rate and limit soft cap more than Attribute Points. In past M&B titles, Attribute Points had a purpose. In Bannerlord, I do not notice any difference between 10 and 1...
Summary: Currrently you do not get +10 learning limit for the first attribute. Only 2+
How to Reproduce: Check learing limit bonus for 1 intelligence chars (should be 0) vs 2 (+10) or higher. Same for all the other attributes.
Version: 1.0.6
If not almost always.
Summary :
Let me explain : most companions will have 90% of their attribute points in the combat orientated skill trees. They'll have 8 vigor with 150 200 150 in vigor stats, and 4 control with 135 90 90 in control stats. They'll have focus points in all melee stats and in...
Am I going mad or do they serve the exact same purpose of increasing skill level cap and exp gain, just by different amounts. Also, if yes why in **** would that be a thing just remove the one and implement the effect to the other. Yes I know that attribute points affect all 3 skills under their...
Altough I have clearly disabled the "Auto Allocation for Clan Members" option the game is doing so nonetheless. This leaves me unable to allocate the Focus or Attribute points I want for my Companions.
Hi there,
So I've been playing SP for about 40 hours now. Main game got all of its saves corrupted, but hey, it happens.
So I play with the autoallocate points off for the clan. The first companion I recruited with my old character got its stats right, and as for Focus points and Attribute...
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