artificial intelligence

  1. SP - General Kingdom Army Management

    At the moment, I really feel like armies are missing something, they/the AI just feel like they're constantly making bad ideas. As an example, on my new campaign, we (Battania) own Varcheg and have recently lost Flintolg Castle to the Sturgians and there are currently two Battanian armies up and...
  2. SP - Battles & Sieges Tears of the Bannerlord

    Greetings Lords and ladies, Firstly, i am so happy to hear that our wait is finally over! and after 2 long years of being in beta, the devs have finally finalized a release date. Now the things i am going to discuss are going to be a few features, which i do not know are in the true release (...
  3. snuggans

    SP - General the AI should clear hideouts

    hideouts are great in the early game because there's few of them and the player has nothing more important to do. towards the late game hideouts are everywhere but the player is preoccupied with armies and sieges. hideouts apply a -2 penalty to security of a fief, if the security gets too low...
  4. Madijeis

    [BETA 1.8.0.] New Reinforcement system is cool, but the AI can't handle it

    The new Beta made huge steps in the right direction, but some aspects have been left behind. The new reinforcement system is obviously superior to the one that preceded it, but the AI just doesn't seem to grasp the idea that they need to back up. Now, this is is, in fact a new problem: You...
  5. hoonii

    Combat AI is garbage?

    Why is combat AI so garbage? Even the lords in duels can block once or twice only and if you spam them with overhead attacks they really can't do anything and it's much worse for other troops (in realistic settings btw). AI refuses to use shields unless I tell them to make a shield wall. Cavalry...
  6. 1.7.0 AI is not holding assigned spots

    Is anyone else is experiencing an issue after the update to 1.7.0, that when in siege battle on the defending side, after putting groups of troops on particular spots (the walls) and starting the battle they move to wherever they feel like instead of standing where I put them? The "delegate...
  7. SP - Player, NPCs & Troops Organized criminal parties, hideouts and leaders

    I'm tired of getting beaten and humilliated at the beginning by random criminals and not being able to get my revenge since there is no way to actually identify them. I believe that medieval times were full of random criminals who just wandered and looted whatever they could find, but I think...
  8. How to make the AI shoot from further away?

    The range that the AI soldiers start shooting their crossbow/bows seem to be related to the accuracy value of these weapons. I lowered the accuracy of all crossbow/bows by 40, which gave me the results that I wanted, but now the AI refuses to shoot unless the range is close. I'd like them to...
  9. In Progress Ai constantly making armies, even in peacetime

    as description says. I can disband the army from kingdom menu, but a lord from the ai clan I have in my kingdom just remakes instantly. he takes my and all other ai parties into the army, making them just always walk around in an army, not doing anything else...(like cleaning up looters...
  10. Solutions for Competant AI?

    I would argue the solution to most problems in this game is a solid, reasonable AI. The AI should not discriminate other targets and gun it for the player. The AI should not be used as a means to challenge the player, but to challenge everyone in Calradia, which would logically include the...
  11. How AI Tools Help Scene Creation

    PDF: https://perso.liris.cnrs.fr/eric.galin/Articles/2020-ecolearn.pdf The code will be provided after siggraph Asia conference, in december with a github repository, says the author. And this is just an example, I'm sure there are plenty more tools developers and modders can use, not only for...
  12. AI creates huge armies and has no food to sustain them

    Summary: After last update, the armies the AI creates are too big to sustain themselves, the biggest one I've seen so far had 2400 men and no food. I'm far into the game with almost all cities conquered except for Khuzaits and Aserai How to Reproduce: Own a lot of cities, it just suddenly...
  13. bbaydogdu

    Siege Towers are Useless

    What is the purpose of using a siege tower? Creating mass on a high platform to attack the walls with larger force or adding just a few more ladders? Developers must have been thinking it's the second. That's why the first goddamn soldier who climbs up to top lowers the bridge while others are...
  14. Likbjorn

    Besiegers take heavy losses during assault due to AI's hasty decisions

    Greatings. First of all, I've created the issue here. I created this additional thread to gather community opinions about the issue, since it is not a bug, it is kind of a balancing issue. Let me describe it here so you don't have to follow the link. I've obeserved several sieges, where...
  15. Likbjorn

    Resolved AI armies ignore construction of siege engines and it leads to enormous losses

    Summary: I observed several sieges, where big armies attacked castles or towns with relatively low garrison. If so, they tend to rush with the assault for some reason without waiting until siege tower and ram will be ready. I've never seen attackers using catapults as well. This ignorance ends...
  16. Luminouscales

    SP - General Improve archer 1v1 skirmish AI

    Currently, dueling archers will stand in place and try to shoot each other, with the first that fires being the winner. It's too simple and boring; soldiers swaying, dodging the arrows or maybe trying to close the distance between each other would look and work better. The version's beta e0.1.1...
  17. Luminouscales

    Resolved Soldier AI freeze during 1v1

    Summary: Occasionally, soldiers fighting each other will stand actionlessly for a few seconds before continuing; breaks the immersion. How to Reproduce: Whilst it only happens during duels, it can be noticed the most when spectating tournament rounds. This bug only happens between two enemy...
  18. There is NO successful siege defense

    There is no way to prepare for a coming siege battle, and the AI will attack the wall unless player is overwhelmed. On the other hand, player has to sacrifice some troops to "break through" and then he can join a siege defense battle. So player has little chance to enjoy a siege defense and it...
  19. SP - Battles & Sieges More defence battles in siege

    The siege battles are great! But, most of the time players and lords are attacking others and there is no NPC army actually besieged. Besides, there is hardly any chance for NPC to defense their castle or city in a siege battle. Unless player sacrifice some troops and break into the town, which...
  20. List of bugs / balance issues I encountered so far.

    Hey, I'm what you would consider a veteran player of M&B series. I have 1000 on warband on steam, but I own physical copy of the original game at least 10 years now and I have lots of hours on it too :) I have only 25 hours thus far on Bannerlord but those are within two days (duh). I assume...
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