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armor and weapons

  1. Tork789

    Skins suggestions

    I like the idea of skins, but I haven't yet seen many that I would like to use, so I decided to suggest some of those I personally would like to see added. Others are free to add theirs. So first of all, I would like to see more helmet skins for the vlandian knight with a mail coif like this...
  2. How does Armor works? Are there different types of damage depending the weapon? And does Armor has defense types?

    Hi all, sorry for the long title. As the tittle says: How does Armor works? Does it blocks a % of damage received? Or how exactly this maths work. Are there different types of damage? Pierce/Crush/Slash? And if there are, does Armor block specific damage type?
  3. High Tier Weapons and Armor as Ruler/Noble Quest Rewards

    First, thank you for releasing the game as early access and being open to suggestions. I've been playing since launch and also (poorly) participated in the multiplayer beta but have not been contributing feedback until recently. I hope to change that soon. Currently, it is difficult to obtain...
  4. Ldsantana

    Weapon Penetration Mechanic

    Edit: As mentioned by @Lusitani 5th Empire i mixed up x and y in the description. They have been corrected now. Hello, long time Warband player here, i'd like to make a suggestion on a penetration mechanic for weapons that will essentially change the way armor behaves and damage is calculated...
  5. BL Coding Adding new weapons, armor etc

    How easy is it to add new custom weapons, armor and so forth while still having good results in terms of how the soldiers use these new weapons? Combat AI is dependent on the exact usage of individual weapons - a long lance handles vastly differently than a knife - so I'm wondering what needs...
  6. What's your go-to loadout for your player?

    I tend to go for the same load out every time. (Noble) Bow Arrows 2h (Executioner axe) Polearm (long glaive or other swingable polearm) Bow and arrows is pretty obvious, it gives a reliable ranged option while fighting from horseback, though I mostly only use it in the early game. 2h Axe for...
  7. Thoughts on changing how recruitment and upgrading works.

    Just like how we have to buy armor and weapons for our player and companions, i feel like we should do the same for the units. wouldn't that also make the economy more interactive anyway? having armor and weapons production having more of an impact on factions and their economies. when we...
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