ai pathfinding

  1. Madijeis

    Resolved [Sieges] [1.1.0. BETA] Siege Pathing still wonky on the battlements

    Summary: While units are now more capable than before to scale the walls, their behavior once the reach the top of said walls is still disappointing. As Sturgian merc, we were trying to retake Varcheg from N Empire. While we made it to the walls with success, I fell and had to go with Fast...
  2. Discussion Suggestion More pathfinding options for MobileParty

    Allow modders to modify the variables to whatever pathfinding algorithm is used in the engine. In particular I want to use this for MobileParty's on the campaign map. That way we can make parties do things like be unable to travel across enemy-controlled settlements, bridges, or other territory...
  3. Resolved Sargot Siege

    Summary: While defending Sargot, the soldiers will not path on the right wall. Moving the group by the tower towards the ladder makes them turn around and go down the tower. Similarly, no enemy will try to attack them. Player can also stay in the tower, and enemy will not attack from the wall...
  4. The Sign of 33

    In Progress [1.6.4] Pathfinding bug on Captain mode when troops are on "follow me" command

    When on "follow me" command, troops often stop moving for long periods of time.
  5. *Marduk

    Resolved Siege AI pathfinding on walls bug?

    Summary: Army took the walls of the city, but troops who came up each ladder tried to walk to the other ladder or stood around. This clogged the wall so that the entire attacking army was stuck in this pathfinding issue. Both sets of ladders had the same issue. Only a few defenders left but they...
  6. Need More Info Images for Graphical Bugs

    Folder for bug photos I don't know if this is the right place to do this, and Im sure someone has already shared these issues, but I have a bunch of photos of texture and lighting bugs that I wanted to share with the devs just in case they didn't know about them. I linked a google drive folder...
  7. Need More Info Pathfinding problem in siege attacking side?

    My sides attackers got stuck on top of the ladder/battlement just below the ladder and didn't move further in to the castle. Even though they had broken through the gate they didn't charge in.
  8. Resolved Suicide by terrain

    I just had a battle near Epinosa castle in the forrests (right next to avasinton). First thing i noticed was me losing a lot of cav and only seconds later i realised why. They all jumped off a cliff.
  9. In Progress TW PLEASE FOCUS ON FIXING SEIGE AI PATHFINDING ETC

    Please launch fixes to the seige engine as my troops wont even go up the ladders on seige towers and wall ladders also when they bust through the outer gate hardly any troops attack the inner door also people are getting stuck in all sorts of places
  10. SP - Battles & Sieges Siege improvements for lower performance computers

    I just lost a 1400 to 800 siege where I had cracked two walls and left the defenders without any ballistae or catapults.Which is still perfectly possible were it not for the fact that the defending troops inside the wall were never fighting more than 10 attackers at a time. This happened because...
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