ai bug

  1. iRkshz

    In Progress AI bug of the melee defenders of all Battania castles

    Summary: The AI of the defenders of all Battania castles has a bug - melee troops only protect the gates and drop ladders, but do not react to the enemy who entered the territory of the castle. As a result, you can bring your archers and put them on the wall so that they kill the defenders, or...
  2. Resolved Dinar Castle

    Summary: I found two bugs while attacking / defending a siege in Dinar Castle (Khuzait Khanate). One appears to be an AI pathing bug onto a Tower, the other are messy stairs that the AI can sometimes not go up. How to Reproduce: Siege battle at Dinar Castle. Scene Name (if related): Dinar...
  3. Resolved Archers shoot at cavalry only from a range of 40 metres or less.

    As the title says, archers will shoot at cavalry (both melee and ranged) from distance of roughly 40 metres, if you order them to charge from further distance, thay will move towards the cavalry until they reach this aforementioned distance of 40 metres and only then will they start shooting...
  4. In Progress Sieging AI

    So I have had this issue a few times and did not see it on the reported issues. I am sieging an enemy castle and used my trebs to destroy the 2 walls. Some of my men charge in like they should and about half are running into the side of the wall that is still standing getting slaughtered by...
  5. YouMoMCallME

    Enemy Lords at the Player's Castle. There's a war going on. BUG

    Why is there an enemy Lord in my town? If a war. https://ibb.co/cr0XkY5 BETA 1.4.3 Computer Specs: Win 10 gtx 1080 i7 9700k 16gb ASRock Z390 Phantom Gaming 4S SSD 500 GB
  6. YouMoMCallME

    AI's army attacks the Castle when there's little cohesion.

    Why does AI attack the enemy's Castle if the entire Army is will be .disbanded in a second? I can make an example solutions to this problem : Until AI completes its siege of the current Castle, the Army must not be disbanded. https://ibb.co/9ybkwqh BETA 1.4.3 Computer Specs: Win 10 gtx 1080...
  7. Bannerman Man

    Need More Info [Beta 1.4.1] NPC in a neutral town becomes trapped if war is declared while still inside.

    Summary: If an NPC is in a neutral town when a war is declared between the two factions, that NPC can become trapped in the town when there is an impasse between them and another hostile party nearby or in the same town. Villagers and caravans that enter the town will also become trapped until...
  8. Resolved Distorted Graphical Bugs & Troop AI Bug

    screenshots for bugged graphics screenshot for AI Loaded a saved game after that hotfix just gone on the stable branch of the Game on steam and some of my clans that joined my kingdom (seems to only be battanian clan members) have all turned into a distorted looking images. During battles as...
  9. Resolved Tournament AI giving up

    So a couple of times when I was in a tournament and it was a 1 on 1 on foot I just did nothing, didn't move or anything and just let the enemy attack me. Twas with endgame armour, so little to no damage got through. After a couple hits the opponent just gives up and does nothing anymore. They...
  10. bklolo

    Please fix the AI bug preventing troops from climbing the ladders during a siege battle...

    I'm tired of losing battles due to AI getting stuck in an up and down climb on the ladder!
  11. Negative standing during war, NPC's refuse to fight or surrender.

    So I got tired of wiping stacks outside the same city for 50 days. I began executions to try and stem the constant army's vs my party ( I'm not a fan of using armies and prefare just my gang). Once you have killed a few, your standings are destroyed (thats a debate for another thread). I must be...
  12. Resolved AI Army stuck in inaccessible terrain

    Summary: AI on map is in a location where I can't path towards, and is stuck at 0 troops (all wounded, no recovery for days) How to Reproduce: No idea. Encountered near cliffside of Rhesos Castle Quest/Settlement Name (if related): N/A Media (Screenshots & Video): Version: Noticed in Native...
  13. Pancakelord333

    Possible Aserai Campaign map AI bug due to absolute distance

    I have noticed the Aserai making some weird strategic decisions on the world map Most notably they are extremely interested in taking Oristocroys castle, whilst skipping over Garontor or Ortysia - even when they have a massive army easily capable of conquering the city, too. This often leads to...
  14. Need More Info [Bug Report] SIEGE CASTLE is used with only 1 ladder!

    How to Reproduce: Build a siege tower in a siege, enter combat; AI will use only the middle ladder Quest/Settlement Name (if related): most of the cities Media (Screenshots & Video): Version:1.0.7 Computer Specs: OS:Windows 10 GPU: gtx 1060 CPU: i7 7700 RAM: 16gb Motherboard: Storage Device...
  15. sermen

    Circle and Square formations - soldiers keep their shields down when facing mounted archers + screenshots (works correctly with foot archers)

    As in title - when soldiers are in "Circle" or "Square" formations they should keep their shields up all around the circle, as it is the case against foot archers/crossbowmen, but it is NOT the case when facing mounted archers. (It works correctly when soldiers face foot archers - no matter...
  16. Need More Info [BUG] AI Lord army stuck on global map

    Summary: Hello guys, how can I fix the stuck Lords on the global map? are there any console commands? lords sometimes get stuck in cities, in siege camps. Nothing can be done with them and they just stand the whole game also if you are besieging a city, and at the moment when the enemy army...
  17. joverman

    AI of SOLDIERS need better movement skills/behavior (SIEGE/BATTLES)

    Everyone love that moment when your army is running into enemy troops. Map is full of your units, battle atmosphere, action... BUT after clash, when everybody fighting face to face, it looks like one big mess of something alive. They are all crammed on each other like worms. Feel is...
  18. Need More Info The AI on this fort is completely broken

    Infantry clumps near red circle and doesn't try getting in the fort. Cavalry follows the blue arrow and rides around the ladders not knowing what to do. Defenders get stuck on everything and the first thing they do is run directly into the gates. Nobody actually mans the walls. The only way to...
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