ai-behaviour

  1. Zyakan

    Resolved Campaign AI flaws

    Hello, Here are some silly behaviour I noticed from NPCs parties : 1 ) Possible bug : When you gather parties to your army, they seem to not buy any food on the way. I regularly have to share my food with them. When going to villages to buy food, allied parties buy nothing even if they are...
  2. Zyakan

    Resolved Combat AI flaws

    Hello, There are some flaws in the way "Good" combat AI works. I mostly tested it in Practice fight in arena, so some of it may be slightened by tactical formations. -NPCs do not parry when you spam attacks while turning around them. way to reproduct this : have an advantage (block them...
  3. Need More Info Strange AI behaviour in sieges

    After conquering half of Calradia there really needs to be "some polishing to be done and edges to be rounded" when talking about navigation, performance and AI decision making. Performance -Very poor performance in sieges. -It becomes worse when ladders are placed and navigation is being...
  4. Resolved Ranged Weapons and AI Targeting

    In arena(Only tested in the arena), I notice when you equip a ranged weapon and an AI opponent is running at you, he will just ignore you and target someone else regardless of how far or close he is. If you re-equip a melee weapon, they will target you again.
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