ai behaviour

  1. Diplomacy, War, Politics

    This is one of my pet peeves/hopeful areas of improvement and my take on what would fix things: The problem: Factions declare war, make peace, and otherwise decide things as one single unit. In a game called Bannerlord you'd expect there to be some functional difference between a clan and a...
  2. Karnage King of Archery

    How the Campaign Feels

    It should be a setting to disable balancing mechanics that keep ai from wiping each other out, i played warband and tried to be a low level opportunist in the Vaegir territories but no wars ever started because Vaegirs were too weak from a 4 side war so i spent hours in real time waiting for...
  3. Spyware

    Shield Walls, Squares and Circles being more effective and realistic looking - Guard and Block Suggestions and Instructions for Unit Formations.

    Bannerlord's cinematic intro depicts a proper shield wall like so. The current Bannerlord Shield Wall by the Singleplayer AI is more akin to... Lots of exposed heads and legs, vulnerable to incoming fire. But in Singleplayer, a shield wall of the more effective and realistic caliber can...
  4. niekdegrijze

    hide exact army sizes

    I read this somewhere in another tread but could not find it again. So I thought I make a suggestion. Party and army sizes should be hidden and only vissible in broad categories like, small, big, huge. Depending on de scout level these categories can narrow to small, medium, big, large, huge...
  5. Lluid

    Is there a way to make captains behave like enemy lords, saying safe ?

    I noticed that enemy lords are pretty good at staying alive : they are on their horse behind the infantry and often "hide" in their infantry line when we try to focus them. This behaviour makes sense. Instead, the heroes we assign to formations to be captains are pretty bad at staying alive. If...
  6. GrandiousBrain

    This is what was expected of Bannerlord AI to behave!!!

    Here i am showing an example of what people HOPED and WANTED to see in AI s behaviour in Bannerlord. - Manor Lords - Battle Features | Medieval RTS/Citybuilder This type of AI behaviour from the video above is what community longed for and wanted or atleast minimum Ai not to be/have that...
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