ai behaviour

  1. LKAI

    Closed Arena bugs

    Summary: This is three minor bugs found during arena tournaments in empire culture tournaments. In the first screenshot the tournament prize was a banner which shows it's effect twice. In the second screenshot, one of the troops has its unit card silhouetted like fog of war. The third bug I'm...
  2. How to stop engage behaviour from code?

    Hello! I've written a behaviour and in one of the dialogue options, the bandit player interacting with will stop chasing player. However when I use some encounterParty.MobileParty.Ai functions. Example: Disabling ai, avoiding player, etc. It works but not immadiately. It stops chasing the...
  3. Consul_Kaiser

    How to stop archers from grouping with Infantry in Sieges

    Its pretty simple. Why do my archers suddenly leave their spots (using scattermod) and join an infantry group that is defending either a wall or the gate? I never gave such order yet the AI in their glorious wisdom decided to leave their spot. How to i stop this or is this a "feature"?
  4. GrandiousBrain

    SP - Player, NPCs & Troops TW this is your AI !!!!! Make it work properly bcs thye extremely easy to exploit!!

    This video that i will give shows perfectly clear how extremely lackluster is your AI.They just go brainlesly with whole army to open a gate while compleatly IGNORING soldiers closer to them that are using the siege engines,archers that are retreated to the side by player are also compleatly...
  5. Diplomacy, War, Politics

    This is one of my pet peeves/hopeful areas of improvement and my take on what would fix things: The problem: Factions declare war, make peace, and otherwise decide things as one single unit. In a game called Bannerlord you'd expect there to be some functional difference between a clan and a...
  6. Karnage King of Archery

    SP - General How the Campaign Feels

    It should be a setting to disable balancing mechanics that keep ai from wiping each other out, i played warband and tried to be a low level opportunist in the Vaegir territories but no wars ever started because Vaegirs were too weak from a 4 side war so i spent hours in real time waiting for...
  7. Spyware

    SP - Battles & Sieges Shield Walls, Squares and Circles being more effective and realistic looking - Guard and Block Suggestions and Instructions for Unit Formations.

    Bannerlord's cinematic intro depicts a proper shield wall like so. The current Bannerlord Shield Wall by the Singleplayer AI is more akin to... Lots of exposed heads and legs, vulnerable to incoming fire. But in Singleplayer, a shield wall of the more effective and realistic caliber can...
  8. niekdegrijze

    SP - General hide exact army sizes

    I read this somewhere in another tread but could not find it again. So I thought I make a suggestion. Party and army sizes should be hidden and only vissible in broad categories like, small, big, huge. Depending on de scout level these categories can narrow to small, medium, big, large, huge...
  9. Lluid

    Is there a way to make captains behave like enemy lords, saying safe ?

    I noticed that enemy lords are pretty good at staying alive : they are on their horse behind the infantry and often "hide" in their infantry line when we try to focus them. This behaviour makes sense. Instead, the heroes we assign to formations to be captains are pretty bad at staying alive. If...
  10. GrandiousBrain

    This is what was expected of Bannerlord AI to behave!!!

    Here i am showing an example of what people HOPED and WANTED to see in AI s behaviour in Bannerlord. - Manor Lords - Battle Features | Medieval RTS/Citybuilder This type of AI behaviour from the video above is what community longed for and wanted or atleast minimum Ai not to be/have that...
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