Summary:
Uhm, maybe Im just not that good in game tactics but I am being attacked while siegeing a town (not my army but I am part of it). I chose to lead one cavalry formation, the battle is about 680 us against 780 enemy. The battle has been going for 20 minutes now and all what is happening...
Summary:
How to Reproduce: Throughout my entire save (this current save is over 100 hours long now) this has been happening, armies will just go left and right and not do anything, they won't defend, attack or do anything.
Have you used cheats and if so which: N/A
Scene Name (if related): N/A...
Summary: When larger army takes control of an ongoing siege, it does not take any actions (nor building siege equipment, nor leading the assault). I was able to give orders to build engines, but not to start the assault. In the first cane the army did not start the assault in like 3 days even...
Summary: It doesn't seem to matter how many prisoners, wounded or overburdened penalty we get, AI armies never, ever go back in a town to rest and restock food. The only time they do go inside a settlement is in the case of a succesful siege assault or to flee a larger force. They never seem to...
This video that i will give shows perfectly clear how extremely lackluster is your AI.They just go brainlesly with whole army to open a gate while compleatly IGNORING soldiers closer to them that are using the siege engines,archers that are retreated to the side by player are also compleatly...
I think it was better in warband where a larger fight was rarer and most of the action was party on party or a 2 v 1 and such. I don't like that in Bannerlord these extra large armies are the norm. I don't think 1k battles actually fit on the map. The map is too small for that many units to...
That and arrows doing more damage than spears.
Take the example below. War with Vlandia, Raganvad takes half the nation's forces to do absolutely nothing in the middle of nowhere. This happened several times with different nobles. I think I have killed literally thousands of enemy troups in...
Summary: In a recent war an AI lord created 3 (!!!!) armies and just went from village to village and ended up sitting in a random town until the army got disbanded. I tried waiting in all 3 armies - they all behave as on the attached video. Oh, and the game also crashed at the end of the video...
Hi, I just want to make sure of something.
In my current 1.5.9 playthrough using RBM (can't play without it), my Vlandian lord finds himself in a bit of a pickle... armies respawn too damn fast. And that's on both sides! There are ALWAYS at least two armies active during a war, thus I need to...
I read this somewhere in another tread but could not find it again. So I thought I make a suggestion.
Party and army sizes should be hidden and only vissible in broad categories like, small, big, huge.
Depending on de scout level these categories can narrow to small, medium, big, large, huge...
An army of 670 from Aserai are probably trying to recruit/buy something from Hoqqa, I have a quest to take one vassal from that army prisoner. They are running back and forth endlessly, I tried to load multiple times and nothing changed, I tried to buy everything from the village again nothing...
One of the problems right now facing Bannerlord is that when you first go to war with the AI, at first, the AI is often on a level playing field or any advantage.
The AI armies that you face have many higher tier 3-5 units. This is because of natural selection - the losing AI parties are...
I'm finding ladders more effective right now than siege towers.
Siege towers can be destroyed and the AI isn't really good about taking alternative routes over the enemy walls. Often about maybe 20 troops die when the siege tower is destroyed, although the enemy also sustains some losses too...
I noticed that whenever I travel even with a small army to a settlement that is about to be besieged by the enemy that they will always divert course, and even when I forfeit the lives of my troops with the massive sneaking in during a seige loss, as soon as I'm inside the enemy will always...
Two of the most usual complains are about AI armies of recruits and money being earned too easy. My suggestion is to rework recruiting system so that armies become stronger and more expensive. This will also increase historical accuracy so realism fans must like it.
In few words, I suggest that...
First of all let me say that I love this game and series in general, and a big thank you for the devs for letting us experience the Game in Early Access and for the amazing support they are giving with updates almost every day.
I am sorry to say it like this but the AI for sieges needs to be...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.