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  1. domipoppe

    Warband Script Enhancer 2 (v1.1.2.0)

    Is the performance better on servers handling larger player amounts? Also what exactly does the FPS limit operation do (set/get)?
    Do you plan to make an operation where you can force a player to connect to a specific IP whilst being active in a scene?
  2. domipoppe

    [PHP API] Warband Server Status + Information

    Ra'Jiska said:
    While I salute the work that has been produced, what's the advantage of curling' your API instead of directly curling server's IP & port ?
    Is this simply a conversion from XML to JSON ?

    I mean it's faster & more simple to just call the API I guess. Of course, people can do such requests on their own.
  3. domipoppe

    [PHP API] Warband Server Status + Information

    Hey, if you are interested in: I did release my API to the public so it can be used from everyone - with which you can gather information from Mount & Blade Warband servers and others. You call it like this...
  4. domipoppe

    [PHP API] Warband Server Status + Information

    Hey, if you are interested in: I did release my API to the public so it can be used from everyone - with which you can gather information from Mount & Blade Warband servers and others. You call it like this...
  5. domipoppe

    Fake Servers

    hi,

    I don't think so as you kinda can't really "force" a name to be yours.
  6. domipoppe

    [Server Hosting] Infravider.com - Top Quality, Prepaid, Scripts, Instant-Set Up!

    Some browser had problems with the registration and the login. This is fixed now, people should be able to register & order now - sorry for the issue.
  7. domipoppe

    [Server Hosting] Infravider.com - Top Quality, Prepaid, Scripts, Instant-Set Up!

    Our Testserver: We support & help you with ALL modules! We do offer custom scripting for this game! Automated Mod-Installer & WSE Support Persistent World & Kingdoms Scripts for free! Custom built control panel ... and much more!!!
  8. domipoppe

    [WB] Warband Script Enhancer v4.9.5 for 1.174

    Hey K700,

    what does the removage of admin privilege from WSELoader.exe do? Could it fix crashes?

    Also I experienced a new crash, no idea what it is:
    > Info
    Time: 12/04/2019 17:01:08
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000054)
    > Stack trace
    > Info
    Time: 12/04/2019 17:01:08
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x404092AD)
    > Stack trace
    0x0046F614 mb_warband_dedicated+0x6F614 (??+0x0)
    >

    the server is only using str_equal & str_sanitize operations from WSE.
  9. domipoppe

    [WB] Warband Script Enhancer v4.9.5 for 1.174

    pete99 said:
    Would this work from a rented online server like Oasis Hosting or is it limited to just servers hosted on my own machine? I'm trying to add WSE to my NW modsys and then upload to my server but wasn't sure if this can actually be achieved as everyone has just been talking about dedicated servers?
    Thanks.

    Infravider is supporting WSE. You can install it with one click.

    I have detected several glitches if WSE used a lot of .json editing / saving / loading I think. It could also be some permission issue with WSE / wine on Linux not sure.
    Here are some crash logs:

    Code:
    > Info
    Time: 23/03/2019 19:46:03 
    > Info
    CEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000046)
    Time: 23/03/2019 19:46:03 
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000001, 0x518B24EC)
    > Stack trace
    0x004C74A1 mb_warband_dedicated+0xC74A1 (??+0x0)
    0xFFF0E483 ??+0xFFF0E483 (??+0x0)
    0x3DC0825F ??+0x3DC0825F (??+0x0)
    >
    > Info
    Time: 25/03/2019 20:43:29 
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000001, 0xFFFF7F74)
    > Stack trace
    0x18061530 ??+0x18061530 (??+0x0)
    0x00000009 ??+0x9 (??+0x0)
    >
    > Info
    Time: 29/03/2019 22:48:03 
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000046)
    > Stack trace
    0x00444DFD mb_warband_dedicated+0x44DFD (??+0x0)
    0x00000004 ??+0x4 (??+0x0)
    0x004CAB4D mb_warband_dedicated+0xCAB4D (??+0x0)
    0x004CADEF mb_warband_dedicated+0xCADEF (??+0x0)
    >
    > Info
    Time: 02/04/2019 17:45:04 
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000001, 0xFFFF7F74)
    > Stack trace
    0x1E84A950 ??+0x1E84A950 (??+0x0)
    0x00000009 ??+0x9 (??+0x0)
    >
    > Info
    Time: 03/04/2019 20:53:03 
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000046)
    > Stack trace
    > Info
    Time: 03/04/2019 20:53:03 
    Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000001, 0x518B24EC)
    > Stack trace
    0x004C7A41 mb_warband_dedicated+0xC7A41 (??+0x0)
    0xFFF0E483 ??+0xFFF0E483 (??+0x0)
    0x3DC0825F ??+0x3DC0825F (??+0x0)
    >

    Anyone knows a fix?
  10. domipoppe

    Voice?

    I guess a team-voice chat could work pretty good. Make it like CS:GO or other games where you can just disable screamers.
    VOIP could work in certain mods e.g Persistent World. It would improve role play etc.

    Maybe a server-side config line which enables/disables it.
  11. domipoppe

    Modding Q&A [For Quick Questions and Answers]

    frozenpainter said:
    @khamukkamu
    tiggers work, mordr_hold and mordr_stand_ground working, but troops still drop the ship.
    Look like, troop spawn and hold on ship, but ship moving and troops stand behind of ship.
    Iwill upload a video wait.

    @edit
    In video, stand_ground order working for all troops, In static ships no problem troops holding succesfuly but in moveable ships troops goingt to behind of ship.


    I think you need to move the agents with the ship by setting their position each X seconds/frame.
    They seem to be "stuck" at the position so the ship moves and hits them and so they end up at the back of the ship in a big group.
  12. domipoppe

    Area Of Effect Damage

    There is a trigger when a weapon hits.
    Check if the equipped weapon is the one which gives area damage.
    Then loop for agents near your position and damage them.

    That's the short version of explaining  :grin:
  13. domipoppe

    MP Native Global Campaign (Cooperative Campaign)

    Really good looking. I will try it out as soon as I can :wink:
  14. domipoppe

    [Server Hosting] Infravider.com - Top Quality, Prepaid, Scripts, Instant-Set Up!

    Mark_Little said:
    You do not have servers in Russia?

    No we haven't had requests from customers to get a location there.
  15. domipoppe

    [Server Hosting] Infravider.com - Top Quality, Prepaid, Scripts, Instant-Set Up!

    What is Infravider? Infravider is a business offering several services such as gameservers, web hosting, domains, and Teamspeak. We make high quality affordable. Your services are set-up within minutes and ready-to-go! Our custom made control panel allows you certain features which no one else...
  16. domipoppe

    M&B:Warband - A possible Real-time co-op Campaign Online?

    It was tried several times and the nearest one was battle-time the other ones weren't. There once was a project but as far as I know it was abandoned cause time lack and because the dev did realize that the engine is not really able to handle that.

    I mean somehow it is possible I guess with external injection of software. Also: It is too late. Warband is an old game and slowly loosing more and more people. Such mod would be a waste of time imo.
  17. domipoppe

    MP Native Persistent Kingdoms - 1.2 Released!

    Do you know about the dupe glitch?

    Edited for safety reasons for the servers that don't use the updated version yet.
  18. domipoppe

    MP Native Global Campaign (Cooperative Campaign)

    The project looks really good and inovative. I also love to see the Kingdom of Andria OSP in it. It's always great to see how other modders and projects use the resources.
    How many players do you plan to have on the server? Is it custom to the players or do you suggest a minimum amount to enjoy the feel?

    Also a little tip what I found out when creating Andria:
    I did test & run a lot of stress-tests. I realized that Warband can handle ~350 agents max. on the server without having too much lags or general issues.
    So on Andria I did split it up:
    100 Players = 100 Agents (I add +30% cause players need more resources), so: 100 Players equal aroundish 130 Agents.
    Then I made 70 agents animals and the left 150 agents as NPC bots.

    So I in total said:
    100 Players
    70 Animals
    150 NPCs

    would be stable on a ~3,7 GhZ - SSD - DDR3 RAM server.

    Also a suggestion:
    Maybe only spawn bandits IF a player is near to reduce server load.
    Detec the metre of the distance from the player to the spawn position and if it's below X meter spawn the NPCs.

    Anyways,
    have fun developing!
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