I really need to remove a overclock, if necessary. I will be playing M&B at 75 - 80fps, smooth as butter with 100+ people on the screen. Suddenly, I get 10- fps, and I check my temp settings and my GPU is sitting at 110F!!! This is caused because of my overclocked graphics card. I bought it...
The craftmod Add-On V0.1
This is a small mod that adds on to the famous Craftmod, with a few small features.
You must have installed Craftmod already to play this. To install, put the included files in the archive in your Craftmod folder.
Features so far
1: Re-visitable cities, ex. You visit...
I want the river pirate to say a series of things, and when I made it, instead of saying my things, he just said:
Surrender or die. The choice is yours
^The default stuff^
So, what I want is that he just says my things, and nothing else.
Also, how do you make it so when you visit a place in a...
I just hit a bug. I just got a watered-steel handgonne . The way I made it was I had just made a Watered-steel reeve, then assembled the handgonne... Weird!
Thanks, I just took my Program Files folder Mount&Blade and renamed it to Mound&Blade2 then did a reinstall and put my old files into the new Mound&Blade. So, thanks! BTW, how are you doing?
Ok, I decided to take a break from modding and mods, so I tried to play native but it said "get_object failed for: default" and now I am 1) Pissed and 2) unable to play M&B. So can anyone help me with this one?
Mmmm kay, now, I did have 2 copies of my texture Now It starts out fine, but when I try to start the game with my item, it says "get_object failed for: customswordtex1.dds"
Ok, I have read all the tutorials to do what I want to do, was model a decent sword and get it in-game. I've triangulated it, got the import export scales right, got the material and texture right, and it appears perfect in the BRF editor. But, when I try to open the UE to add it to the game, I...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.