I love the Wheel of Time mod, Ive been looking for a good one for awhile. Also, is it possible to add the diplomacy mod by Waihti? Its a mod which adds a number of additional features for fief management as vassal and as king. Its obviously not directly related to WOT but its a lot of fun and has had great reviews from the community. It should fit the world fairly well though because the lords and ladies in the series have a lot of responsabilites. Here is a copy of the features and a link to the mod:
As vassal
•Persuasion attempts to convince your king to start a war
•Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
•Let your companions pick items from the chamberlain item pool (autoloot)
•Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
•Send patrols to important locations
•Appoint a chancellor who sends gifts and messengers to other lords
•Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
•Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun )
•Pay staff salary (you knew that a woman will cost money before you married her )
•Troops will start running away if you go into debts (this also applies to garrisons)
•Return fiefs to your king, he won't like this, though
•Move your residence (via spouse)
•Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
•Affiliate to families
•Send scouts to settlements (since 3.0)
•Pay to avoid defeat (since 3.3)
As king
•Threaten other kingdoms with war and try to squeeze money out of them
•If a faction sues for peace you will have the option to set terms
•Possiblity to send a gift to another faction (fief or money)
•Send a spy to another kingdom
•Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
•Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
•When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
•If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
•Choose your faction culture so all your lords will recruit the same type of troops
•Exchange or release your (own) prisoners
•Distribute spoils of war after you conquered a town or castle
•Send emissaries to persuade lords to join your kingdom (since 3.0)
http://forums.taleworlds.com/index.php/topic,116424.0.html
Also,
is there anyway to recruit shadowspawn units? I dont see a village near Shadol Ghul. I would love to play as the shadowspawn for awhile, using an army of trollocs and myadrall to attack other nations, it would be a fun way to play the other side of the story. Maybe just making a village near there to recruit some would be a good idea. Maybe call it Thakan'dar (the place where the myraddral make their crazy weapons by killing humans) Its a fitting place and there are obviously some shadowspawn there in the books. Final question: do villages recruitment options change with the faction who controls them - i.e., does the capture of maradon by the shadowspawn mean that I an recruit trollocs from those villages? Sorry for all the questions