Since Swyter asked on the bugtracker, I might as well post this. Can't really be bothered to convert it to a civil programming language though.
#include <stdio.h>
#include <stdlib.h>
#define SCO_MAGIC -717
#define GROUND_PAINT_MAGIC -11873882
#define GROUND_PAINT_ELEVATION_MAGIC -7793
#define...
WSE is no longer being developed. Source code can be downloaded here.
WSE - Warband Script Enhancer v3.2.0 for Warband 1.153
What is the Warband Script Enhancer?
A program that enhances the Warband engine by adding operations/scripts/triggers and changing hardcoded game mechanics.
You can...
Does anyone know what the values in pack2f and pack4f represent?
In both cases they are related to sound; I think the two values in the first example mean that the first sound (snd_reload_crossbow) will be played 40% into the animation and the second sound (snd_reload_crossbow_continue) will be...
Is there some (community made?) scripting language that I can use instead of the assembly-like-tuple-packed thing in the module system?
I tried to search for it in the forum, but found only vague ideas and unrelated stuff.
Thanks.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.