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  1. B Info Scenes Reading SceneObj (.sco) files

    Since Swyter asked on the bugtracker, I might as well post this. Can't really be bothered to convert it to a civil programming language though. #include <stdio.h> #include <stdlib.h> #define SCO_MAGIC -717 #define GROUND_PAINT_MAGIC -11873882 #define GROUND_PAINT_ELEVATION_MAGIC -7793 #define...
  2. WFaS Module System 1.143

    http://download2.taleworlds.com/mb_wfas_module_system_1143.zip
  3. New operations in WFaS

    (names are just guesses) get_damage_to_player = 260 set_damage_to_player = 261 get_damage_to_friend = 262 set_damage_to_friend = 263 get_combat_ai = 264 set_combat_ai = 265 get_campaign_ai = 266 set_campaign_ai = 267 get_combat_speed = 268 set_combat_speed = 269 get_last_played_sound = 615...
  4. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    WSE is no longer being developed. Source code can be downloaded here. WSE - Warband Script Enhancer v3.2.0 for Warband 1.153 What is the Warband Script Enhancer? A program that enhances the Warband engine by adding operations/scripts/triggers and changing hardcoded game mechanics. You can...
  5. Patch 1.134 out

    http://www.taleworlds.com/download.aspx?type=2 Mostly modding stuff - new operations new triggers and some new flags
  6. Undocumented fields in module_animations.py

    Does anyone know what the values in pack2f and pack4f represent? In both cases they are related to sound; I think the two values in the first example mean that the first sound (snd_reload_crossbow) will be played 40% into the animation and the second sound (snd_reload_crossbow_continue) will be...
  7. Module system data for flora/ground specs/skyboxes released

    From http://bugs.taleworlds.com/edit_bug.aspx?id=3208 Enjoy.
  8. New patch: 1.132

    Enjoy. http://www.taleworlds.com/download.aspx?type=2 Edit: patch is now up on website.
  9. Scripting language

    Is there some (community made?) scripting language that I can use instead of the assembly-like-tuple-packed thing in the module system? I tried to search for it in the forum, but found only vague ideas and unrelated stuff. Thanks.
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