JamesHardaker said:
not looking good for taleworlds.
https://www.youtube.com/watch?v=k06w_b0Hqiw
Again, I'm a Vive owner, and I and many others already pointed out a couple of problems with this on Reddit:
1. There's not really much going on in terms of fighting. It's just killing. The AI isn't actually very good at fighting which means that once the novelty of killing wears off, it'll all quickly become boring.
2. The developer has made statements that show that he's taking the wrong approach in this regard. Rather than focus on solving this issue, he seems to primarily want to add even more flashy crap like magic spells. You can already slow down time, do telekinesis and jump 3 meters into the air, and you also have an overpowered Dark Messiah style kick. The game would already be too easy without all that rubbish, and he aims to make it even easier instead of focusing on core fighting mechanics.
This isn't the type of combat VR needs. Flashy brutal killing already exists in things like Gorn, and it gets boring very quickly. What's needed is a system more like M&B's in concept (but obviously very different in execution) - namely, one that instead of trying to look cool, actually focuses on
working.