They can still release some of the server information so that the modding scene isn't stymied and unable to develop further on MP mods. With MP mods being the main reason a big group of people bought and logged time in Warband, you'd think TW would be a little less tone deaf and at least mention the bottleneck as an issue.
Go home, you're drunk.DrunkPeasant said:
This is quite a bit late, but talking to the Nordinvasion mod team may shed some light on bots interacting with player made entities.Blobmania said:
Eternal Crusade is as much of an MMO as Planetside 2 is. It's misleading. It's also 40k.Hazzardevil said:
Epicrules said:
All my respect for Rigadoon just got thrown out the window.Rigadoon said:
Are you sure that's a bad thing? ..... >.>Headmaster said:
Here, Here! Though, their dependence on cavalry is the reason I don't play them...... Wouldn't be so bad in MnB however.Leifr Eiríksson said:
What would be wrong with 2, 3, or 4 people spawning in giving a 'FOR THE EMPIRE!' together? It would add to the ambience.BahnoCZ said:
*pulls out squirt bottle* Get back in your cage.mcwiggum said:
Inquisitor is 40k, though.matmannen said:
Burn to your Inquisitor! We have a Witch Hunter.FOR_DA_EMPRAH said:
Stabs to joint areas in even the thickest armor is going to go through. You can clearly see in the Mark of Chaos trailer that the only way the Empire footmen can kill a Chaos Warrior is to cut and stab the unarmored points. Now, Warband's hit detection is pretty limited, but it should be possible for a skilled, or lucky, foot soldier to stab a heavily armored Chaos Warrior to death.Phalanx300 said:
"All suspects are guilty until proven innocent. Otherwise, they wouldn't be suspects, now would they?"Witch Hunter said:
It's true. If GW chose to do so, they could shut the mod down just because the mod's fans are hating on the IP holder.Partizan_Rusi said: