I really find that hard to believe. The problems are extensive enough that even bare-bones quality control (a single playthrough even) would catch at least some of them.Phocks said:
Would you or any other modder really have released their mod in this state (not beta/alpha since this is a finished product)?Mr.Milker said:
Wait, how does that even work? Wouldn't you have to be able to see the future to be able to know you would be displeased with it BEFORE you buy it?Pineapple_ said:
Does that make the current state of VC acceptable in any way? If it doesn't work, I don't see why anyone wouldn't be entitled to a refund. Personally, I would probably get a refund as well and then just re-buy it when it's fixed. It seems like that would be a great way to put pressure on the team to get patches out.Mr.Milker said:
#MOTO chief neighbors
#add this to prevent factions from gaining fiefs (and starting wars) at far end of map
(store_add, ":slot", slot_faction_neighbors_begin, ":faction_no"),
(val_sub, ":slot", kingdoms_begin),
(this_or_next|faction_slot_eq, ":orig_faction", ":slot", 1),
(eq, ":faction_no", ":orig_faction"),
#MOTO chief neighbors end
Docm30 said:
Nope, they would overwrite the same files. I could merge them if there was any demand for it to be done.Hibernicus said:
YesModder223 said:
No problem.Windyplains said:
Hibernicus said:
I checked the readme but couldn't find this song in the credits which is why I made this topic. I'm glad to hear it'll be fixed.Something unusual said:
Is this just not an issue or has it never really been brought up?razgon said:
TheMageLord said:
I came across this when I started working on updating the TML Submod for 1.41. As far as I can tell this fixes a change/new bug that was introduced in 1.41. The fix simply reverts that change back to how it was in 1.40.Nordous said: