Obviously there are train wreck games and projects out there, this is one of them, that was the point.
Clearly.
A distinct sign that your predominantly single-player game with PvP modes is doing well: Comparing it to MMO's/live service games to justify a multi-decade of development hell.
Every time this gets asked the gravity triples where they work. Rookie mistake.
In 2016 they made similar comments at a couple conventions that as CPU technology developed the game's battle size would scale with it. But they also said they were in the finishing touches stage that year, and that it was going to be out in some form that year. The game they showed off did look pretty cool, wonder when it'll get released.
It is hard to believe then again I've found that there are way more people than one might think who are more than willing to lick a corporation's boots for no other reason than they might notice their existence (they never do). A certain type of person who aligns with whatever passes for authority without a second thought because they're a 'good boy' or that's 'just what heroes do' or something else ridiculous.
Every time I see a mob of 'recruits' rushing to their defense I think it's just alt accounts of those who shall not be named.
Warband's success was built on mods. It was expected, Bannerlord is very mod unfriendly. High profile mod authors have publicly walked away due to this. Open letters have been signed by whole modding communities decrying the state of modding. With every 1 line hot fix countless mods are resigned to the dustbin of modding history never to been seen again because of how they have to be maintained on two different versions of the game in perpetuity forever.
Coming up on 14 years of 'potential'. Oh look they redesigned pine cones again, neat.
This argument is always hilarious, a version of 'make your own game then if it's so easy', particularly in this case because in the time Bannerlord has been in development it is completely feasible for someone to go to uni, get a four year degree in software development and then have 9+ years and counting to spare.
The "you knew damn well I was a snake" defense. Nice.
I have been registered since 2010 and I can say there were no darker days here than that of the year 2015 and the year 2019. You ain't seen nothin'.
Doesn't have an actual defensible argument, resorts to personal attack.
They have nearly a hundred employees. And for the majority of the game's development they had only a single project they were working on.
They don't compete against each other, they don't receive the same patches, they don't split the community.
A card game, cool.
It serves no purpose, they get patched in tandem, both patches had no prior public testing done, and very frequently new things to the live version had never appeared on the beta version prior... so they're both beta branches.
Finishing the dynasty/can system maybe? The easiest way to win the game is just to execute lords because these systems aren't finished and you can depopulate the world very easily.
Except for the fact that more often than not each branch, live and beta, gets either the exact same update or a partial update to the live version right along with the beta patches. And even when they're different, they're still released to both on the same day. Defeating the purpose for having two branches if they are both updated with the same regularity.
Name one respectable game that is not in early access nor in an active beta/alpha stage that has two concurrent and public facing versions (one of which is recommended for mods) that compete with each other and get same day often identical patches.
Define 'real'.
Jinkies.
A decade's worth and to the next decade we go.
Poetry.
Too compexTM TooCompilatedTM
New update: We changed the user interface a tad and broke every mod that ever existed even text mods we are impressed enjoy.
Been like this for over a decade, it is a divine comedy at this point.
Not even close.
Yep, release, any year now since 2016.
Even if that was true, which it blatantly is not, it would have taken them 12 years and counting to do it and would still be an impressive failure of project and business management.
In the year 2525, if man is still alive, if woman could survive.
Reminds me of an old interview in 2016 where Armağan mentioned that as CPU technology progressed years after the release of Bannerlord the engine would still be able to take advantage of more and more cores that would allow larger and larger battles as the times progressed.
*snorts in Roman empire*
This kept on giving.