When the player gets inside a settlement/castle, the enemy units just stay in their formation and don't try to move towards the player to attack him.
As a result, this leads to the fact that the player can shoot them in the head with impunity, standing two meters behind them. Or also kill if...
[Used google translate]
There has been a previous report about this bug, but I'm not sure if a lucky save was attached to it.
The essence of the bug: At the end of the battle - the logic "whom to release and whom to capture" does not work out correctly when the losers are turned into...
[Used google translate]
Faced with the fact that my companions and my vassals were in the dungeon of the castle of my own vassal.
In my save:
Their conclusion is strictly connected with the war with the Aserian kingdom.
If you make peace with him, then the captives will be released.
save...
[Used google translate]
When there are battles for settlements, after the victory, militia soldiers come across in the list of prisoners.
These units cannot be obtained from any other actions.
They do not improve and are simply interfered with due to their weak characteristics.
So I don't...
[Used Google translate]
When a player is in an army, when clicking on the squad icon (lower right corner of the interface), a small menu appears with the item "transfer troops" included.
So, you could do this: if the selected squad (from above) is the squad of your companion (with which you...
[USED GOOGLE TRANSLATE]
Instead of a good day, I wish the hard workers an increase in their salaries =)
Here I will attach two complex lists:
- the first one is about flaws and proposed solutions
- the second is about new concepts / ideas that I offer you for consideration.
The format will go...
[Used google translate]
Summary: During a counter-attack from a settlement under siege, in the selection state ("how to attack" -> 1. "Manually" or 2. "Automatically"), the number of bodies and which units will be affected during the battle are not correctly displayed on the top panel . The...
[Used Google Translare]
Conditions: Combat state and AI on the defensive side.
The player alone can run up to the enemies, the AI only directs only the cavalry to eliminate the player, and if the player is inside the formation of the enemy cavalry, then he can kill dozens with impunity.
At...
[Used Google Translate]
#2
Version: 1.10 Beta (without hotfix 19.01.2023)
Summary and How to Reproduce:
[EN Translated]
Bonded demands for a truce between the kingdoms.
Includes two flaws at once:
1. AI makes inadequate peace demands:
1.1. When the war starts, the AI immediately demands 8k...
[Used Google Translate]
#2
Version: 1.10 Beta (without hotfix 19.01.2023)
Summary and How to Reproduce:
[EN Translated]
The AI cannot declare war on the player itself until the player has created a kingdom. Even if the player owns half the card.
At the same time, when the player creates a...
[Used Google Translate]
#1
Version: 1.10 Beta (without hotfix 19.01.2023)
Summary and How to Reproduce:
[EN Translated]
When an enemy captures your squad leader companion.
And after that, you break up an enemy squad with a hostage-companion.
You are automatically shown a dialogue with your...
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