It's sad to see that Taleworlds have not responded to the concerns players have. I believe that
@TaleWorlds should make their position clear, provide development roadmaps and listen to community feedback if they want a game that continues to have a vibrant and humming community. These forums are full of broken promises but maybe with full release that will change.
They don't even support the PC version what makes you think they give a **** about you either
The reason I say this is explained below:
Profits and Redistribution
If we take a sales figure to date of about 10 million copies (was 3.1 million as at July 2022 according to my research), then we will use that round figure as an estimate of how many copies have sold this far.
If each copy of the game is sold for $40 USD that is a total of $400,000,000 dollars made from the
game sales.
Then subtract costs. Let's say the costs of development is similar to GTA V at $200,000,000. That leaves Taleworlds $200,000,000 in profit margins. I would say that probably has blown out of proportion because how long it was in development so that's probably an interesting figure.
Then we subtract the cut Steam and other companies take. Let's leave it at Steams 30%.
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That would mean a tasty $60,000,000 is taken for selling the game and Taleworlds is left with $140,000,000.
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Why does this matter to the games overall continuing support? Well, at those
estimated figures, the game needs to perform well in sales and money made for Taleworlds to make profit from the game. Thus, it would make sense for the company and honour its shareholders to support the community. By players and consumers showing that they want more, bug fixes, more content and to deal with issues that have not been dealt with until now, now that it is launched need to be dealt with for the making of the game to be profitable.
For example: the multiplayer has an in-game store for cosmetics that you unlock by playing multiplayer. I can see that they may end up doing what Chivalry 2 did in selling in-game currency for real life money, thus allowing the purchase of cosmetics. In addition to expansions etc they could make alot of money for more content with smaller development time (ie the Paradox Interactive strategy). While GTA V was expensive to make, it made $6 Billion in worldwide revenue.
From that $140,000,000 if they invest $40 mil in hiring more programmers etc they can make the changes and content people would like to increase profits. $40 mil could buy you 20 positions for 2 year contracts at $100k per year, ultimately paying for experienced content creators to firstly fix issues and then create more content - but it would require investment. That investment would make more profit, and therefore make the game profitable.
Atm a glance makes it look like they've lost millions of dollars in making the game if they didn't break even.
Remember:
Gaming is an industry as much as it is entertainment.
So yeh post and let your voice be heard. This post is about the fact I want the console version to be supported. Voicing your opinion makes them know what the community wants so they can make in the long run more
. The worse reputation the game gets, the less copies people will buy.
Lets endeavour to help Taleworlds out though and let them know what the community wants so the game can get better for everyone with more and more content and fixes
And it makes business sense for Taleworlds to get on board and hear us out. That's why it's important to be
constructive in giving them feedback.
TLDR:
They're probably making $140 mil profit after selling 10 mil copies for around $400 mil. Your voice matters so they can fix stuff and make the game better, and that's why I want console support
P.S
Research:
aurochdigital.com/blog/2021/8/19/how-much-does-it-cost-to-make-a-game
protocol.com/bulletins/valve-defends-30-percent-commission
steamspy.com/dev/TaleWorlds+Entertainmentt
This isn't an in-depth analysis just making a point why voicing concerns matter.