Hi there,
I'm doing some VFX for my mod and it appears using meshes in particle systems in the editor is very simplistic currently. Throwing things around like with the wood pieces in the ballista impact particle system works perfectly fine, but we can't give meshes a fixed direction/rotation on...
Hi there, I'm looking for some guidance regarding ways to make an Agent fly (the main Agent here).
TLDR below.
Here is what I've tried, all through ScriptComponentBehavior uses:
=> Binding the ScriptComponentBehavior to an empty GameEntity, then giving the entity some physics properties, with...
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