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  1. Methhead123

    OSP Other 2D Art Methhead's upscaled facemaps and more (512² to 1024²)

    @Methhead123 I assume you're dead...
    Uhh, sorry for the late repsonse . I just couldn't indulge with modding and m&b...
  2. Methhead123

    OSP Other 2D Art Methhead's upscaled facemaps and more (512² to 1024²)

    is this tested?
    Mostly yes, execpt for the horse textures.
    everything that had any transparency
    Thank you for pointing out but i didn't witness anything regarding transparency issues.
    Also, since your results look very impressive, it would be great if you could cover the extra textures made by Iboltax. Many of us are using them around here.
    Sorry to keep you waiting, i was busy with some stuff irl. Here some sneak peaks from me to not let you feel dissapointed:
    manface_asian1OLD.png
    manface_asian1.png
  3. Methhead123

    OSP Other 2D Art Methhead's upscaled facemaps and more (512² to 1024²)

    This is just a upscale pack about Facemaps and few more stuff. The reason i made this pack is just regarding the better warband/m&b experience. (It's also kinda experimental) FAQ: A:"So what does this pack clearly/frankly include?" Me:"This pack includes facemaps and horses etc." A:"What...
  4. Methhead123

    Any more Map Editors Rather than Thorgrim's Map editor?

    I am willing to use a map editor (which includes a "terrain.bmp" system like T'sME) rather than Thorgrim's Map editor due to T'sME being buggy and kinda outdated (it doesn't include desert color in palette) Also is there any way to add more terrains to the game?
  5. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Or it may be related to assets. First make sure to copy a human race from Native and check if it works properly. The game crashes when you are about to enter the face generation window (i.e. when the engine is about to generate the race's agent) by (I guess) running out of memory.
    Update: No it wasn't about the assets.IT WAS ALL ABOUT THE CODES
    Python:
        [("undeadface_a",0xffffffff,["hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
         ("undeadface_b",0xffcaffc0,["hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
         ("undeadface_c",0xffffffff,["hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
         ("undeadface_d",0xff4fbb6c,["hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
         ], #undead_face_textures,
    image.png

    The code, needs the hair codes to run properly.
  6. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Or it may be related to assets. First make sure to copy a human race from Native and check if it works properly. The game crashes when you are about to enter the face generation window (i.e. when the engine is about to generate the race's agent) by (I guess) running out of memory.
    Yes, you were right. It was all about the assets.
    image.png

    image.png

    image.png

    Python:
      (
        "zombie", 0,
        "man_body", "man_calf_l", "m_handL",
        "male_head", man_face_keys,
        ["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
        ["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o",   "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
        ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
        ["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
        [("zombie_1",0xffe1d7cd,["hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
         ("zombie_2",0xffd0e0e0,["hair_blonde"],[0xff83301a, 0xff502a19, 0xff19100c, 0xff0c0d19]),           
         ("zombie_3",0xffdcdfdf,["hair_blonde"],[0xff171313, 0xff007080c]),
         ], #man_face_textures,
        [(voice_die,"snd_undead_die"),(voice_hit,"snd_undead_hit"),(voice_yell,"snd_undead_yell")], #voice sounds
        "skel_human", 1.2,
        psys_game_blood,psys_game_blood_2,
        [[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
         [0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
         [1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
         [0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
         [1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
         [-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
         [0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
         [2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
         ]
      ),
  7. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Try not using references to undeads since there may be remnants of them in the engine. It may help (or may not, I have no clue at all).
    Hmm maybe i better remake some assets.
  8. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Which other changes did you do? Are there any error messages coming up or is there a note within the rgl-log file?
    Not too much also.
    It's just something like this:
    image.png
    image.png

    *Screen freeze*
    *Game crashes*
  9. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Which other changes did you do? Are there any error messages coming up or is there a note within the rgl-log file?
    I think i didn't see any.
  10. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Did you add the flag at header_troops.py as described at the linked page?
    Code:
    tf_male           = 0
    tf_female         = 1
    tf_undead         = 2
    I think so.
  11. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    That's too unspecific to help you. Which steps did you all do? Show your code snippets which you added.
    Sorry if i am too pesky to help with...
    First of all i tried to copy all the codes from the link you sent and altered them.
    Python:
      (
        "undead", 0,
        "undead_body", "undead_calf_l", "undead_handL",
        "undead_head", undead_face_keys,
        [],
        [],
        [],
        [],
        [("undeadface_a",0xffffffff,[]),("undeadface_b",0xffcaffc0,[]),("undeadface_c",0xffcaffc0,[]),("undeadface_d",0xff4cff37,[]),]
        [], #voice sounds
        "skel_human", 1.1,
      ),
    And tried to code the code over and over again.
    and then i refreshed my processor files.And nothing has changed again.
  12. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    You might want to check if you added all necessary snippets at your module system:
    it's still not working unfortunately...
  13. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Turns out I gave you a false piece of advice, sorry. I confused the flag with something else because you can add what is provided in the above-linked resource.
    It's ok
  14. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    The early versions of M&B should be on Nexus. Warrider is .202, I guess.
    Yeah warrider link...
    It may be that the deprecated flag was removed from the engine and there is not anything you can do at this point.
    But how would you code it if you were me.
  15. Methhead123

    Why does adding tf_undead to my mod makes my game crash?

    Is there something wrong with the models or the code like idk but whenever i choose the undead race the game crashes. +This might be kinda irrelevant but can somebody give me the download link of the warrider also (Cause the MbRep is dead)
  16. Methhead123

    Custom items doesn't show up

    Useful thread in general:
    that helped me a lot actually
  17. Methhead123

    Custom items doesn't show up

    Iirc you need to add all the items for the players at the game_start script similar to how it is done at Native:
    Make a check for where the items appear which are working fine so that you know where to add your new ones.
    Idk if this coding tutorial is fully for NW but i started to write a code from the tut. as far as i could get:
    Python:
      #america(scripts)
      ("mp_america",
       [
      (item_set_slot, "itm_america_mg", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
      (item_set_slot, "itm_america_assault", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
      (item_set_slot, "itm_america_medic", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
      (item_set_slot, "itm_american_boots1", slot_item_multiplayer_item_class, multi_item_class_type_boot),
      (item_set_slot, "itm_american_boots2", slot_item_multiplayer_item_class, multi_item_class_type_boot),
      (item_set_slot, "itm_wrapping_boots", slot_item_multiplayer_item_class, multi_item_class_type_boot),
      (item_set_slot, "itm_helmet_a1", slot_item_multiplayer_item_class, multi_item_class_type_hat),
      (item_set_slot, "itm_helmet_a2", slot_item_multiplayer_item_class, multi_item_class_type_hat),
      (item_set_slot, "itm_machine_gun_test", slot_item_multiplayer_item_class, multi_item_class_type_gun),
      (item_set_slot, "itm_rifle_test", slot_item_multiplayer_item_class, multi_item_class_type_gun),
    
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american_nco"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american_sniper"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american_nco"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american_sniper"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_medic", "trp_american_medic"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american_nco"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american_sniper"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots2", "trp_american_medic"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_sniper"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_nco"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_medic"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american_nco"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american_sniper"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a2", "trp_american_medic"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_machine_gun_test", "trp_american_nco"),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_rifle_test", "trp_american"),
    
         ]),
    and found out that it didn't worked as i intented.So i rewrote it again.
    Code:
      #america(scripts)
       [
      (try_begin),
      (item_set_slot, "itm_america_mg", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
      (else_try),
      (item_set_slot, "itm_america_assault", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
      (else_try),
      (item_set_slot, "itm_america_medic", slot_item_multiplayer_item_class, multi_item_class_type_uniform),
      (else_try),
      (item_set_slot, "itm_american_boots1", slot_item_multiplayer_item_class, multi_item_class_type_boot),
      (else_try),
      (item_set_slot, "itm_american_boots2", slot_item_multiplayer_item_class, multi_item_class_type_boot),
      (else_try),
      (item_set_slot, "itm_wrapping_boots", slot_item_multiplayer_item_class, multi_item_class_type_boot),
      (else_try),
      (item_set_slot, "itm_helmet_a1", slot_item_multiplayer_item_class, multi_item_class_type_hat),
      (else_try),
      (item_set_slot, "itm_helmet_a2", slot_item_multiplayer_item_class, multi_item_class_type_hat),
      (else_try),
      (item_set_slot, "itm_machine_gun_test", slot_item_multiplayer_item_class, multi_item_class_type_gun),
      (else_try),
      (item_set_slot, "itm_rifle_test", slot_item_multiplayer_item_class, multi_item_class_type_gun),
      (try_end),
    
      (try_begin),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american_nco"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_mg", "trp_american_sniper"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american_nco"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_assault", "trp_american_sniper"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_america_medic", "trp_american_medic"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american_nco"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots1", "trp_american_sniper"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_american_boots2", "trp_american_medic"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_sniper"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_nco"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_wrapping_boots", "trp_american_medic"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american_nco"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a1", "trp_american_sniper"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_helmet_a2", "trp_american_medic"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_machine_gun_test", "trp_american_nco"),
      (else_try),
      (call_script, "script_multiplayer_set_item_available_for_troop", "itm_rifle_test", "trp_american"),
      (try_end),
    
         ]),
    and the code still didn't work again. Like what was i lacking?
  18. Methhead123

    Custom items doesn't show up

    To be honest, it may be a collision with NW at large; I do not know much about the module, therefore I cannot give you any more advice...
    No problem.
  19. Methhead123

    Custom items doesn't show up

    NW is an MP DLC, therefore it heavily relies on server-client communication/ events (some servers take it even further and handle item selection alone, as in Caesim's OSP/ LSP scripts of Minisiege; Tropical Paradise also has its own unique item selection menu). That being said, servers may override your client's properties. Check first if your items work offline, client-side.
    Don't be resentful if i didn't fully get your judgement (sentence).
    But i am just willing to create a mod like "Iron Europe" (I am not willing to create a server thing)
    But the custom items somehow wont show up in the game (Only the Multiplayer troops [player troops])
    For example :

    image.png


    image.png

    image.png

    Like what did i do wrong?

    Python:
      ["American","3rd Infantry Division","Rifleman",tf_guarantee_all,0,0,fac_britain,
       [itm_rifle_test,itm_bullets,itm_british_baker_bayonet,itm_helmet_a1,itm_american_boots1,itm_america_assault,itm_america_assault,itm_america_mg,itm_wrapping_boots],
       def_attrib|level(20),wpex(30,5,90,5,170,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
      ["American_nco","American soldier","Machinegunner",tf_guarantee_all,0,0,fac_british_ranks,
       [itm_machine_gun_test,itm_bullets,itm_british_baker_bayonet,itm_helmet_a1,itm_american_boots1,itm_america_assault,itm_america_assault,itm_america_mg,itm_wrapping_boots],
       def_attrib|level(20),wpex(30,5,90,5,170,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2], 
      ["American_sniper","American soldier","Sniper",tf_guarantee_all,0,0,fac_british_ranks,
       [itm_sniper_rifle,itm_bullets,itm_british_baker_bayonet,itm_helmet_a1,itm_american_boots1,itm_america_assault,itm_america_assault,itm_america_mg,itm_wrapping_boots],
       def_attrib|level(20),wpex(30,5,90,5,170,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],   
      ["American_medic","American soldier","Medic",tf_guarantee_all,0,0,fac_british_ranks,
       [itm_bandages,itm_america_medic,itm_american_boots2,itm_helmet_a2,itm_wrapping_boots,itm_british_pistol,itm_pistol_ammo,itm_russian_peasant_knife],
       def_attrib|level(20),wpex(30,5,90,5,170,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,rhodok_face_younger_2, swadian_face_old_2],
    Python:
     # American
    ["america_mg", "American Machine Gunner Uniform", [("america_mg",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
     100 , weight(3)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
    ["america_assault", "American Infantry Uniform", [("america_assault",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
     100 , weight(3)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
    ["america_medic", "American Medic Uniform", [("america_medic",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
     100 , weight(3)|abundance(100)|head_armor(0)|body_armor(13)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
    ["american_boots1", "Pair of Boots", [("boots_america",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
    10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
    ["american_boots2", "Pair of Boots", [("boots_america2",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
    10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
    ["wrapping_boots", "Wrapping Boots", [("wrapping_boots_a",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
    10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
    ["helmet_a1", "American Helmet", [("helmet_a",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(1.0)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
    ["helmet_a2", "American Medic Helmet", [("helmet_am",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(1.0)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
    ["machine_gun_test", "Machine gun", [("Russian_rifle_1805",0)], itp_type_crossbow|itp_merchandise|itp_cant_reload_on_horseback|itp_two_handed|itp_primary|
     itp_next_item_as_melee|itp_cant_reload_while_moving, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(5.0)|difficulty(0)|spd_rtng(18)|shoot_speed(250)|thrust_damage(100,pierce)|max_ammo(150)|accuracy(50), imodbits_none ],
    ["rifle_test", "Assault rifle", [("baker_rifle",0)], itp_type_crossbow|itp_merchandise|itp_cant_reload_on_horseback|itp_two_handed|itp_primary|
     itp_next_item_as_melee|itp_cant_reload_while_moving, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(18)|shoot_speed(300)|
     thrust_damage(100,pierce)|max_ammo(45)|accuracy(87), imodbits_none ],
    Don't be mad at me for me not adding the melee versions of the custom firearms
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