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  1. TengriBless

    TALEWORLDS WTF.......

    It's like with No Man's Sky
    ?‍♂️
  2. TengriBless

    Play for two years, and my review.

    Before speaking her name
    she had been nothing but a gesture.
    When I spoke her name,

    she came to me and became a flower.
    "

    As the verse says, 4x strategy is the most important feature and only advantage of this game, the justification and meaning for the implementation of many-to-many battles, so the 4x strategy simulation element is inevitably as core content as many-to-many battles.
    Is this a language barrier or am I just poetically challenged? Because to me that stanza doesn't seem to imply 4x strategy being the most important feature and only advantage of this game, the justification and meaning for the implementation of many-to-many battles, so the 4x strategy simulation element being inevitably as core content as many-to-many battles.

    Anyway, I read the text and I strongly agree with you. This bit especially:
    A few things have changed, such as Perk, but the basic play experience is the same from the outside, and if you look closely, it has only deteriorated.

    Some absolutely sick roasts thrown in there too
    The development direction so far has been wandering aimlessly as much as the npc of the game made by developers.
  3. TengriBless

    Yet another thread about being able to command formation X to charge only to enemy formation Y

    Taleworlds is acting, like console players are brain dead and can't handle anything above first grade lev
    Well... you know...
  4. TengriBless

    How banners should be implemented in Bannerlord?

    Seriously what an arrogant comment and you don't have any historical knowledge of the subject to top it off. A rag on a pole, what blasphemy!

    The name of the game is Bannerlord bud and I would suggest learning about the subject before making ridiculous comments such as yours.
    The **** are you on about. Did you even understand my comment?
    Read about the Raven banner in Anglo-Saxon writings, the draco standard, the eagle standards, and Japanese war banners of the Samurai age.
    How is any of that contradictory to what I said? You could maybe argue that he Roman / French Imperial eagle figurine qualifies but the evidence we have of them show they're not the lengths of pikes or lances (as seen in the artwork) but barely a foot taller than the bearer, especially if they're intended to be somewhat wieldy. The leaked models clearly have spear points so I doubt they'd lack offensive capability, but if you ****ing read my comment I'm making the point that the metal statuettes on the end of the staff would make it comically unwieldy - granted of course you assume the scale to be that of pre-release banners which is why if you ****ing read my comment I said:
    I'm not sure of the dimensions but...
    You are just wrong about everything.
    Okey buddy.
    Give me a break, as a human? What are you, part of the Lizard people race or do you identify as a cat?
    Me and my respectable lizard associates take great offense at this. What year are we in that lizard-persons of ambiguous gender are deemed less than "humans"? Disgraceful.

    Ignore him, he loves to provoke, but fails to bring anything useful anywhere, this has made him a sorrowful bastone who spreads nothing but misery in the comments. Like a frail leaf, his glory days have withered away, and his opinions shall be returned to the murky depths of the ground from where they once sprung. And like a cycle he will be forgotten.
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  5. TengriBless

    Bannerlord leaked for consoles?

    hahaha, it is so good see i was right all along. Me and few other people told ya, TW was spending it's energy and time on consoles, while the game is in shambles, cant even walk straight in multiplayer for 5 secs without fps drops, crashes. 2.5 years and now you know what they have been doing. The very thing we urged them to do later, when the game is totally done. I bet there will be major problems with console version too.

    And also everything aside, 2.5 years passed and did people really waited for this game to release on consoles? Bro buy a pc, did you take a vow to never play games on a keyboard?

    But hey, at least the power tripping forum mods won the forum battle, it just died lol.
    Oh well. It hurts to say goodbye, but at least we still have Warband.
  6. TengriBless

    How banners should be implemented in Bannerlord?

    I hope that the feature turns out at least as good as Raise Your Banners since it has been delayed for so long.
    It's amazing how humans can manage to be surprised after so much.


    Why are you people expecting anything more than an equippable prop that at most might boost morale in its radius (which isn't much to boast of, NW does this with battlefield instruments).

    About the leaked models, I'm not sure of the dimensions but **** those heads look heavy - along with being unnecessary and historically not widely adopted to my knowledge. Literally just a wooden pole with cloth fastened on the end and most would be fine with it. Doesn't the modeling department really have anything better to do? So once again, TW's priorities exceed any psychedelic inquiry.
  7. TengriBless

    Bannerlord leaked for consoles?

    components and custom software sooo and its not overpriced at all compared to a high end pc
    > compares console to a high end pc
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  8. TengriBless

    Bannerlord leaked for consoles?

    just cuz mommy and daddy gave you a bit more money to buy a gaming pc does not mean you are a higher person than console gamers kiddo.
    Trying to justify buying an overpriced kid-friendly desktop that's worse in every ways to its price peers? But who expects the ten year old to have any financial sense?
    You're*
    The mental toll of console-worshipping is showing on you
  9. TengriBless

    Bannerlord leaked for consoles?

    what are you like 5 years old dude?
    It's hilarious that you call me a five-year old just so you can say that you're twice my age ?
  10. TengriBless

    Bannerlord leaked for consoles?

    i am a PlayStation gamer
    PlayStation gamer
    PlayStation
    michael-jordan-laughing.gif

    Take a load of this "Palaystayshun gaimer"!
    this is what i mean dude ur so lame
    Mfw console players call others lame
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  11. TengriBless

    The armour fix makes this game way too easy. The high tier troops should be rarer.

    Or you could just expand the range of mid tiers so the units can start to specialise without being able to dominate every engagement and so the incrementalism of army building is more pronounced.
    more tiers
  12. TengriBless

    Bannerlord leaked for consoles?

    ddos attack playstation store how tutorial 2022
  13. TengriBless

    Temples in Bannerlord?!

    loyalty is already provided by fairgrounds as building and festivals as daily project.
    a temple can lean towards higher effect of cultures and arena for higher experience gain for militia or prisoner->garrisson conversion. just as example.
    or something
    Point being it's not going to be a complex and immersive addition to the campaign - like assigning your own bishop or a proper episcopal hierarchy or launching wars of religion or holding mass or even a visual in-game indication of its existence. It's just an arbitrary boost to an arbitrary number just so they can get away with declaring that they've "implemented religion" in the next quasi-****post of a patch thread.
    it's a secret only people who are actually playing the game can discover. it's like the secret of the isla de muerta.
    But of course. Everyone knows you haven't been playing Bannerlord until you've farmed 200+ charm all the while watching your precious youth waste away on the reflection of your monitor.
  14. TengriBless

    Temples in Bannerlord?!

    What even are all those effects?

    As for temples, more than likely it's just going to be a settlement construction that gives +5 loyalty or something. If they're feeling benevolent we might get a temple scene to play blackjack with the bishop in. Again I'd like to be surprised but... but I'm bloody well not gonna be.
  15. TengriBless

    The armour fix makes this game way too easy. The high tier troops should be rarer.

    I do genuinely wonder why there aren't more tiers and whether or not more could be modded in.
  16. TengriBless

    Why do you all hate this game?

    Bunch of people with nothing to do Put way too much hope in a video game to give their lives meaning and they are disappointed.
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  17. TengriBless

    New Armağan Yavuz Interview

    And we all know that the average modder is somewhat more skilled than the average programmer in Turkey
    Lol do we though?
    And isn't it obvious enough already to any featherless biped that it's not developer inability or insufficient programmers that's holding the game back?
  18. TengriBless

    Which Series of Old Games Have You Replayed During Bannerlord EA?

    1. Due to a bug, cavalry of all weight classes does almost infinite damage on the charge and takes none, making infantry basically useless.
    Either I haven't noticed this or didn't realise it was a bug. Any other inf unit than spears/polearms or swords in shield formation gets rekt by the lightest cavalry but that's still less egregious than it was in Medieval TW's.
    2. The AI can siege you for one turn with one unit and damage your buildings without you being able to respond, because of how the turns work. This makes frontier settlements a liability because the AI can just annoy you with feint sieges that you cant recover from.
    It's annoying that it happens but I haven't encountered this all that often, and when it does you can simply pursue the enemy army anyway. I've always seen that barbarian frontier frustrations as part of the experience though. WRE playthrough just is pain and suffering, that's a fact of life.
    Also the damage done to buildings increases with the number of turns the town has been besieged for, the damage done in a single turn is annoying but it's not devastating.
    3. The building system is terrible, easily the worst in the series, and generally there is only one viable settlement build for each faction.
    Again it's that commitment to reflecting roman style of governorship (whole of illyria instead of just one settlement). Not that I'm a big fan but how is it terrible though? Being a minmaxer "viable" probably means most efficient to you, but if so then 1212MK has the same issue, regional incomes can just be maximised with a single default build with maybe the exception of region-specific resources like wine. I feel like I've had more variety with buildings in base game / Radious than I have in MK1212 because of the "1 large town 2 bread basket settlements" layout.
    4. Every single unit in the game has the wrong stats, or a typo somewhere that gives it broken abilities. This is barely an exaggeration, and it's why Attila multiplayer is practically nonexistent, while people still organise Rome 2 tournaments.
    I was so used to mods I never even tried getting into stats and unit descriptions. Tier, exp and abilities (formation) is all you need to go on tbh.
    5. Agents are ridiculous, they can wipe out entire armies for free. The AI spams them like crazy, and they can even block bridges.
    I don't remember much about agents at all, I don't even recall using them in vanilla.
    6. Almost all the factions and battles are basically the same. As the Western Roman Empire you will be fighting cookie-cutter Germanic enemies for the entire campaign, with the same germanic spear spam, in the same defensive sieges with the same settlement maps. It gets boring extremely fast.
    The spear spam was mostly on my end lol. I don't know, for the most part I enjoyed sièges and looked forward to them. They make for intense moments even if you know you're eventually going to pull off that exact same flank for the umpteenth time. I love the emphasis on timing and the grinding of my teeth waiting for that encircled general to die before his reinforcements can crush my army, and watching the action close-up with the hud off. It may be repetitive now that I think about it but it's damn fun. I think the stakes help a lot with that, losing a settlement can set you back quite a bit and you may lose an important choke point, or be cut off from the Spanish provinces, or lose your last port in Britain or something. I'm engaged in the game to the point every battle and siege and treaty means something, but I understand it's not something I share with many.


    Fully disagree. Makes the world always exciting. As in RL, enemies dont scale to you, if you know there are more advanced enemy nearby, take precaution.
    But I ****in don't. Especially coming from Native. How on earth was I supposed to guess that the reported "local bandits harassing some merchants" were a death cult worthy of the most top tier units and my weapon doesn't even as much as make a dent in their black plate armour, AND they have the athletics to keep up with me in robes so I can't even get a safe distance from them when kicking's not an option. I tried anything I could but just ****ing ctrl-h'd my way through in the end because it was becoming more frustrating than getting outplayed in a competitive shooter. In my opinion that's bad design, to make quests (which are in essence early-mid game) impractically hard, without warning. A lot of quests are practically locked to you because you haven't invested hard into a combat build and get shagged by any "bandit" faction you come across, even guildmasters' quests.
    Like if you need to thru the Jatu lands - travel light and watch where you go, make sure you have an escape route in case they lock in on you as they can outrun most people.
    I agree with this example, even though I learnt of the Jatu the hard way after mindlessly strolling into the suspiciously empty bit of the map. But this isn't what I mean when I talk about exaggerated difficulty hindering progress.
    I guess considering what you prefer -they do have an intended market
    What do I prefer? Not straying too far into fantasy? Not finding a top tier enemy who's armed two centuries ahead of everyone in my army under every rock? The difficulty in Pendor and especially Perisno is for its own sake and that's just not tasteful to me.
  19. TengriBless

    Which Series of Old Games Have You Replayed During Bannerlord EA?

    ... so now i tried that Attila mod (1212), Attila quite new for me, but that mod must be :wink:
    Main reason why I bought the game, incredible unit variety and addictive governance mechanics. I use an add-on mod that doubles unit sizes which makes the look and play of battles simply fantastic.
    The Attila base game is, for the most part, comple rubbish. But the 1212 mod manages to sidestep a lot of the worse parts of the game, and is one of the best total war experiences out there.
    There's no working around poor optimization and strategically challenged AI but the base game has plenty merit on its own, even if it may commit too much on the Imperial Roman experience just a tad too much for its own good. However that aspect also provides an unmatched grand-strat experience so you could say it's both its greatest weakness and strength. I play with Radious mods when I want the vanilla experience because it just is vanilla but better, but a lot of the changes 1212MK makes is simply to make the game work in its setting, which makes sense given you can't imagine things like province contestation being compatible with it.
    Base game Attila is not complete rubbish in the way Bannerlord would be described.
  20. TengriBless

    Why do you all hate this game?

    If it's true that modders are competent while TW is incompetent, why don't they just develop their own branch of the game and their own tools and leave the beta cycle?
    What do I know mate but if you thought for a single second before making that assertion you'd say it's something about not having the multi-million capital, capabilities of over a hundred employees and a full-time career around game development. But I guess those are the sorts of thoughts you have when you bother to think.
    They do what they want with their product
    Yeah? How does that make it any ****ing better?
    I want to briefly touch on No Man's Sky.
    **** me, it's this nonsense again. Do you need me to remind you the size of the dev studio behind NMS?
    Taleworlds, heartily referred to as Failworlds from now on, consistently ignores community feedback and shows no intention of changing course - in fact whenever they "cOmMuNiCaTe" they pretend it's all fine and that they don't see the issue. And in the rare instances they respond to actual suggestions they either give "was considered but rejected and I won't tell you why" or "I'll forward this to the developers but don't expect to hear anything from us about it", if you're lucky they'll give a bull**** non-excuse of an issue with the suggestion that could literally be solved with a minute long contemplation. Custom troops, banners in battles, feasts and just recreating the Warband class system are relatively minor hassles relative to how popular and celebrated they would be. I mean, feasts aren't going to make the game all that much better, or the abolishment of the class system may not singlehandedly revive the Multiplayer, but they would at least show that they listen and it is telling they do not because again, in their most basic implementations (which is basically the way FW handles everything else) they're a week's worth of effort at most. All this and more as explained in other comments show they don't give a ****, and you won't get them to give any by doggedly taking the time to articulate your wishes to people you know couldn't give less of a rat's arse. Have I ever told you the definition of insanity? Because that is insanity. Either you are insane or you were born yesterday.

    Or you've just successfully baited the forum.
    Very subtle.

    But back on point, the game isn't plain old ****, and if it were to stand on its own you'd call it an above average game. But it just ****ing doesn't. Everything you experience in Bannerlord and more you have experienced in Warband. After Warband displayed its astronomical potential that was just begging to be exploited by a developer with the means and manpower (which FW absolutely had), its sequel has no damn right being this inferior in so many ways least of all in ambition. The potential was right there! Right ****ing there!
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