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  1. Resolved defending militia disappeared completely during siege, only garrison left

    Summary: defending militia (265men) didn't enter siege, only garrison (36 men) showed up for the fight on Balgard map, Walls 2, no siege engines deployed (attacker), no walls broken, attacker didn't build any siege weapons. No bombardment. The settlement has originally been in my kingdoms hands...
  2. Resolved AI pathfinding breakdown as siege attacker on cracked walls Pravend map

    Summary: When attacking Pravend, Galend or similar vlandian towns that share the same map with walls lvl 3. Both walls are cracked. Infantry set on Charge command seems to try to find the direct path to the target while ignoring walls and therefore getting stuck on these walls. Even the vicinity...
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