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  1. Resolved hit a 'critical fail' on an option that had no chance to crit-fail

    Hey, 110 is not low. Below 60-70 would be low. I will inform the devs. I also noticed the OP has mods installed, do you also have mods installed with your current game?
    i am op, i have mods, nothing drastic tho, just tweaks
  2. Resolved hit a 'critical fail' on an option that had no chance to crit-fail

    Hello, if your charm skill level is low, the values you see might not be correct. If your skill level is considerably high and the issue is persistent, please let me know.
    define low, mine was over 110
  3. Resolved hit a 'critical fail' on an option that had no chance to crit-fail

    Summary: How to Reproduce: keep re-rolling poacher quest and choosing options Have you used cheats and if so which: Scene Name (if related): poachers - negotiating Media (Screenshots & Video): Computer Specs: OS: GPU: GPU Driver Version: CPU: RAM: Motherboard: Storage Device (HDD/SSD): i...
  4. SP - General add the ability to search and list heroes by talent

    when looking in the heroes section of 'pedia you can search by alpha, age, and relations, but if im looking for a scout none of that is too useful. if you have already met someone you should be able to search and rank by skills too (if you have not met them how do you know what they are good...
  5. SP - General using same items for civilian as battlegear (1 item in 2 slots)

    there are some things, weapons, clothes, that are worn in battle, but could also be worn as civvie-gear, but atm you need to have 2 of the items, 1 for each slot. here is what i propose: if you have an item on your battlegear that would also work as civvie, then if the civvie slot is empty an...
  6. SP - General has my wife got 'a bun in the oven'? - let me check her inventory...

    i just thought it would be a fun idea to add an extra inventory slot for pregnant women! when they announce they are 'knocked-up' it would add an extra slot with a silhouette of a fetus that updates each trimester, with a tooltip giving a ballpark figure for when the child is expected. i don't...
  7. SP - General Books! (and scrolls)

    i read a suggestion about books and scrolls, but already had my own ideas, but i liked some of them so now my ideas has some of theirs in it. WB had books, but BL works differently, i still want to see books but the way they would work would have to be different. i would suggest 3 levels of...
  8. Resolved Disrupt Supply Lines

    Summary: quest description does not match actual How to Reproduce: just play - no special action required Have you used cheats and if so which: n/a Scene Name (if related): n/a Media (Screenshots & Video): n/a Computer Specs: n/a OS: GPU: GPU Driver Version: CPU: RAM: Motherboard: Storage Device...
  9. SP - General Prisoner Exchanges

    if you capture someone in battle, and their clan already has one of yours prisoner, you should have the options to: take prisoner, release, and exchange. clicking exchange brings up a list your people they have prisoner, and you select one to exchange for this person. also - exchanged and...
  10. SP - General a mercenary section in the kingdom tab pls

    i would like a way to hire merc clans without having to run around the world chasing them, i would suggest that at the moment that as only the king is allowed to hire mercs that the king have a special section on the kingdom tab relating to the type, strength, and location of merc clans, and...
  11. SP - General Pause button at start of battles and sieges

    it takes awhile to load them, i use them for breaks, maybe others do too? it would be nice if the battles didn't start without me! XD
  12. SP - General Add 3 more roles to parties

    remaking skillperks I assume won't happen to a greater degree at this point.. But adding more tracks could be an option.

    why would they need to remake skillperks? the ones the companion npc's have is the same as the player.

    when assigning a role to a companion, all that does is override the players skill lvl and traits, and apply them to the party instead (and apply earned exp to the npc not the player).

    it's really not a very big change.
  13. SP - General Option to manually set 'home settlement'

    yes This. Go to home settlement, or seek out player (dialogue after appropriate time based on distance)

    i suppose as an alternative, you could have a button added on the clan roster that just says "report to clan leader" and you click and they just seek you out wherever you are (but i like the 'auto-return to base' idea better).
  14. SP - General Add 3 more roles to parties

    If you look at the perks, they have accessors. It can be "Partyleader", "Captain", "Governor" etc. For Medicin, Scouting, Engineering and Stewardship there are accessors for the roles also. "Surgeon", "Scout", "Engineer" and "Quartermaster". For your "Tacticion" to do anything to the party, Tactics perks need to have an equivelant accessor - "Tactician" - that applies only for charachters that has this party role.

    So the difference is the way the game is built and how it work.

    In warband, the charachter with the highest Scouting- skill were your scout. This is not the case in BL.

    well... yes! my suggestion was that these roles be considered for addition! that was why i made this thread. to create these "accessor"s for these new roles.
  15. SP - General Add 3 more roles to parties

    I don't know how this works in game, how much advantage does these current roles really give the player over AI parties? I mean, lategame a scout, steward, engeneer and surgeon provide lots of benefits to their parties, is none of these benefits given to AI parties or they all look at the partyleader? If they do the latter, most clans does likely go backwards rather than forward in their "role-quality" while the player massively goes forward. New/more roles adds to this loss for AI :smile: The "easy" solution is to give AI companions too :razz:

    Othervice I´m all for it but it would require a re-work of the perks for charm, rougue, tactics and trade for them to give something to parties with someone of that role :smile:

    i'm not sure a re-work would be necessary, what is the difference between having the skills yourself and having a minion apply them to yourself?

    the later advantages while still a factor are not as much the point as a way to train minions up, some quests require skills that cannot be levelled easily, this would help train them up to improve chances of success for those quests.
  16. SP - General Option to manually set 'home settlement'

    Oxhall is the town where babies comes from :iamamoron:
    i c, i had no idea that was where the assembly plant was located :wink:


    perhaps companions should also gravitate towards this 'home settlement', so you don't need to chase them if they get lost...
  17. SP - General fluctuating number of villages

    imagine if the number of villages attached to a town (or castle) were not always the same... right now each town has a fixed number of attached villages, and some towns have more than others (making those towns better than others), but what if the number of villages was tied to the prosperity...
  18. SP - General Option to manually set 'home settlement'

    babies can go there too! all my clan babies are in oxhall for some reason. my clan town is marunath.
  19. SP - General Add 3 more roles to parties

    parties allow for scouts, quartermasters, surgeons, engineers... but there is nothing for charm, rogue, tactics or trade. i would suggest creating roles for these to fill weaknesses in leader traits, and to help spread around exp to train minions. lets try, an agent or spy for roguery...
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