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  1. SP - General Remove the feature that half the army cheers when enemy flees or make it configurable

    I want to decide which soldiers should attack and / or pursue the enemies at the end of the battle.
    I want complete control.
    This choice to remove control from the player's hands is simply senseless (unrealistic), anti-immersive and forced.
    If you really want units to celebrate at the end of the battle, put a special button instead of "punish the player".
    That's right ... the player sees this choice as a punishment for winning the battle.
    I support this viewpoint, it doesn't matter if they can catch up to the fleeing enemies, the important thing here is the ability to make decisions, which has been taken away now. To be honest, doesn't seem likely that armies will just let their enemies run without giving pursuit, doesn't even make sense in the first place.
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