the thing is, i used no real code and just changed the particle name to my own costum particle i had the mesh texture and shading right and i think it was due to me editing it in paint.net and it just dawned on me that i have no idea why i did it so complicated, while i could have just tweaked the color of the particle in particle_systems? i haven't seen anyone do this however but i know it must be a simple rgb value, right?
i am going to check it out. thank you.
Yes.I know its about the shaders it's just that i don't understand them, the default one simple_shader seems to not work, i switched it to standart_skin_bump_specmap_high and the texture in game just broke, its white as if it has no texture.
It is fixed now, i just slightly shifted it in blender. thanks