Even then it's slow and tedious. It's ok to take a break from being TWs greatest ally to admit certain aspects of the game could use quality of life improvements.
You can feel this well in vlandian tourneys, it's a pain. It'd be great if they disabled this for cav
Sure. Don't get hung up on the word "slider", an option at the start that allows you to adjust it once is preferable. I say slider since, when people ask for an option for something (like garrison wage limit or troop sorting) they just seem to gravitate towards sliders.
I have 1400 hours in the game and that is very small compared to many other people on the forums. The last time I remember having an issue with deaths in battle was when they could only happen during player battles and not simulations. I think it's really disingenuous to act like he surely must be talking about a single playthrough. I've had one playthrough in as many as I can remember where my troops killed an opposing lord. Every other death is a single one across the map or old age (or during birth, almost always Sturgian weirdly enough). You mention loving that random aspect, hey we do too and I would love for it to happen more than once every hundred hours of gameplay. I don't even think people are asking for much, I'd be content with a small % increase. Hell, people have given some great ideas in the thread that we know won't be implemented but truly what is the issue with giving people an option?
Are the birth and death options feature creep and not planned features? Should they not work in a notable way as any other feature should? If you're so worried about the other stuff why don't you just mod it in?
Make the default what they balance around and let the player decide if they want it higher and accept the issues that may come with that. I truly cannot understand why people are so paranoid about possibly giving players a choice when it comes to anything in this game.
Hence why you up the speed of aging, or even just the speed of coming to adult age, to even it out. Relying on modders is lazy, if they don't want it to be functional then it just shouldn't have been included.
I bring up sliders because that is what they have set a precedent for when adding things. I agree with your suggestion, I made a post with a very similar idea in the past. However, suggestions have to be realistically achievable by the devs or they're just wishful thinking, though it seems even sliders are too much.
One lira has been deposited in your account.
That's true, though even in an army setting I would appreciate more direct control of my where my own units are. It's a shame to build anything around armies because I've really grown to dislike them and would prefer the old marshals system instead but that's neither here nor there.
It's not even a quality of life improvement lol. You will spend waaaay more time "meticulously" trying to get the awful sorting system to actually sort things even close to how you'd like them and the thing is that these two systems don't need to be mutually exclusive. There is zero reason that the manual formation number cannot exist along with prebattle deployment. The idea of "prebattle deployment" is good, TW's implementation of "prebattle deployment" is bad.
Actual stakes. When I feel like an unkillable juggernaut I find myself just riding around killing 30 guys with no care in the world when I eventually get knocked out. I don't worry about my companions because I've lost 2 in my last 3 playthroughs combined. I'm currently playing with the mod that greatly increases the death chance for lords and it's a lot of fun. While you obviously can't have 3 lords die in every battle in the base game, I find myself a lot more interested in battles where I can't over extend because I could actually die.