I think bandit units should get some sort of visual marker or icon in the party screen (f.e. a small red dagger in the right top corner of their image) so it would be easier to identify them at just one glance. I find my self searching through my prisoners for some time, just to check if I have...
Currently ai will fight till death if it gets caught by a stronger party, even if they are overwhelmingly outnumbered and they have 0 chance of winning. For these cases i would wish for a barter option the same as the player has: the weak party can propose to pay x denars and not attack your...
Hey everyone,
I had an idea for a while and i thought i should share it: basically every fief should have an area of influence surrounding it (similar to the influece aereas of the civ games) which would affect the campaign-speed of ally and hostile parties.
Not sure about the exact numbers...
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