I've got the same Issue from last two updates. Only solution is to DELETE - compressed_shader_cache.sack in Shader/D3D11 folder. I've tested everything others things, nothing works. It must be something wrong with this shaders.
Full error text:
d3d_device_context_=>Map at rglGPU_device::lock_texture Failed! The GPU device instance has been suspended.
Use GetDeviceRemovedReason to determine the appropriate action.
Last Executed Marker: GBuffer Passes / RC:Main_map / Deferred Meshes.
Been receiving a crash followed by...
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