Interesting. I considered doing a mod based on tribal beast races as a wee side project to TGC, never took the idea anywhere though. This has sort of been done before, but not to that depth. :/ I just think, that using the animals like that right, as units, is gonna get silly with workarounds. Idk, myself, I think we restrain ourselves too much with the standard idea of M and B, instead of expanding it. However, for TGC, I was thinking about introducing some new mounts etc. I'm considering bringing in a light fantasy element, with some beasts etc. Only problem being that the horse rig isn't flexible enough to allow for different physiological structure. It can be done, but I think you'd need Iron Launcher, fresh Rigs and animation sequences, and a lot of restructuring of the coding. Admittedly, I have nothing against Iron Launcher, its at the back of my mind as a consideration to implement the different races of humans with different heights etc as well as skin tone, hair, and eye colour defining the race. So I could have fat people, thin people, muscular people. But its a lot of work, and buggy as hell with clipping and stuff. As to equipping armour? You do know that the armour would basically require a separate mesh each time?