They should've focused on polishing battles first but they seem to be preparing for a console release at the time. I think this way because instead of improving existing mechanics they're focusing on piling up new fancy stuff so the game can be released to console as a complete game. In my opinion they should set up a solid foundation first since the modding community will build on it like they did with Warband. For example, rebellions could be a feature that modders could add in but instead development effort goes down to prepare the game for a complete build ASAP.
Hu? I've been here since october. People complained at least since then, and likely have before, on and on about how the game lacked features and every update led to a pile of bull****ting about what was not implemented yet, how the game lacked depth and how the devs were lazy or something. Now that there are new features, you are taking as a bad thing? Creating a complete build as fast as possible is exactly what some people are continiusly demanding.
If I was a developer for this game, I'd skip the forum. You just can't do it right.
That's exactly what is going on here, that's why this game is remarkably shallow. The devs know it too. The only people who think this game has content are newbies (who know very little about modding and scripting) and TW devotees.
Didn't you say, this update would
should you up for a bit?
References about sending patrols and directives, keep battle, prison break, etc. I consider them basic content because they are inherited from previous deliveries and therefore they are supposed to be part of the "base game".
Usually I tend to agree with you, Terco but I can't with this statement in its generality. There is no reason, why every feature of a predecessor has to be in the sequel (prequel), thus it can also not be considered "base game". For instance, I couldn't care less for feasts. I did not like them very much in warband and I can hardly see myself enjoy these gatherings in bannerlord, unless I am currently searching for a specific lord. Keep battles were fun but hardly essential.
The main problem ist not somehow missing features from warband, but the gaps they filled in warband.
For example feasts apperently served as something some players enjoyed in peace time, they also provided ways to improve relations. Is there need for this? I am not sure. Well, I can't remember having nothing to do in peace time in warband or bannerlord, but improving relations is important, especially within the dynasty system. So we do not necessarily need feasts, we need ways to improve relations with multiple lords.
Another example is prison breaks. I liked to do these when running freely, but as a vassal or leader, they become strategically important. Because they are a way to get the prisoner, an asset of your faction, back without either paying, thus helping, the enemy or taking the fief (which is the much harder, sometimes impossible way). So that is what we need, a middle way to get prisoners out.