Search results for query: *

  1. Looking for users to test my mod for 45 minutes. Participants get a 5€ steam gift card.

    Are you one of the creator of the XXXlords mods series?
    If yes, they look nice but I'm personally not using them just because it is not sure you and your friends will keep updating them once your thesis are done.
    Anyway good luck with the rest, and I hope you will keep modding BL on the long term.
    I am, actually, the Cunning Lords one. I personally want to believe that I'll keep on updating the mod, even though I believe it'll become obsolete pretty soon. They have already announced that the troop positioning and control part will be added into the base game.
  2. Looking for users to test my mod for 45 minutes. Participants get a 5€ steam gift card.

    Oh man, you're going to have a hard time finding 30 people who have this game installed
    I like the optimism haha the game cannot be that dead already. Don't you have it installed, for instance?
  3. Looking for users to test my mod for 45 minutes. Participants get a 5€ steam gift card.

    Hello everyone. I am conducting a study for my university thesis and I need about 20 to 30 people to participate in a user test. Tests usually take between 30 to no more than 45 minutes and consist in a sequence of simple task and answering a quick questionnaire. Once you submit your...
  4. Help initializing a battle of my own

    Hello everyone, I need to initialize a field battle within my campaign and, while searching for how native starts its battles I found how it started its custom battle. It uses the function "OpenCustomBattleMission" which can be found in the class "BannerlordMissions". This is the function which...
  5. I am having some difficulty creating a dropdown menu

    Hey everyone, I am working on a GUI for my mod and I need to create a dropdown menu. I am having some difficulties doing it though and the mod I am using as an example is not helping. I am looking for other mod examples which have dropdown menus I can take inspiration from. Thank you in advance
  6. How are orders issued to your own troops?

    Hello everyone, I already know how the enemy AI fights against the player, it uses the classes Tactics which give Behaviors to each formation. What I need to learn is how the player gives orders to their owns troops. Using the default controls, when I press "1" it selects infantry and when I...
  7. Is there a way to create new Behaviors from BehaviorComponent?

    Hello @Kazet,
    Thank you so much for your answer. It actually worked and I managed to get a behavior working. Thank you so much. I am a little frustrated because your solution is quite similar to a solution I originally tried but was unsuccessful. Turns out I only had to change a little detail in my original solution to get to yours and have it working. Thank you so very much for your help! I've been having this issue for weeks now.
  8. Is there a way to create new Behaviors from BehaviorComponent?

    Hey thanks for the response. That was more or less what I've been trying to do but the problem is the internal keyword exactly. In other classes which extend BehaviorComponent, they always extend the base class with reference to the formation such as:
    public BehaviorCharge(Formation formation)
    : base(formation)
    {
    CalculateCurrentOrder();
    base.BehaviorCoherence = 0.5f;

    }
    But, since we are not working on the taleworlds.mountandblade.dll we cannot access both the behaviorComponent(Formation formation) constructor and the base.formation. I have tried what you sugested but my IDE doesn't even recognize those methods. It says there is no constructor which takes one argument for BehaviorComponent.
    erL2C9T.png
  9. Is there a way to create new Behaviors from BehaviorComponent?

    Hello everyone, I am currently working on a mod that aims to overhaul the battle AI currently implemented on Bannerlord. I am using Harmony and I already know what I need to do in order to change the AI during a battle. I have created my own tactics which use the behaviors already implemented by...
  10. Is there a way to create new Behaviors from BehaviorComponent?

    Hello everyone, I am currently working on a mod that aims to overhaul the battle AI currently implemented on Bannerlord. I am using Harmony and I already know what I need to do in order to change the AI during a battle. I have created my own tactics which use the behaviors already implemented by...
  11. Battle AI and formations

    Greetings, I am currently working on a mod that aims to improve battle planning and battle AI for NPC lords as well as defining formations prior to battle. I have been reading Bannerlord's source code and managed to find, with some help from this forum, where troops are stored and managed...
  12. Help finding party information an respective GUI

    Hello everyone, I am starting to learn how to mod Bannerlord in order to try and build a mod focused on army placement before battles. I've been reading the game's source code but I would like to have some help finding what I need: - When you encounter an hostile party a GUI appears asking if...
Back
Top Bottom