Search results for query: *

  1. Official Modding Documentation

    Heightmaps are greyscale images (no colours). Dark shades represent low ground and light shades represent high ground. Ideally, you want to import one pixel of height detail for each vertex in your terrain mesh. However, you can just use a 4,096 x 4,096 pixel heightmap.
    Thank you!
  2. Official Modding Documentation

    Hello! I have a question about heightmaps. I always have an error "Can not import weight map". I tried 8 and 16 bit, different size and resolutions of image but it's always cause a error. Please tell me if there are any standards for height maps other than " 8-bit or 16-bit (png or raw) ". I'm a newer and I never had modding expirience before so please speak with as mush as it possible simple language with me.
Back
Top Bottom