When I import a model with a skinning tagged material and test it in the skeleton editor, the model appears to be skinned to the pelvis bone. If the model is skinned to the head bone then it is stuck to both the pelvis and head bone. This happens even if I export a model from tpactool, import to...
You need to start the modding kit with a custom module enabled. Your module folder structure should look like this:
Modules/YourModuleNameHere/Assets/FolderName
Edit: you also need
Modules/YourModuleNameHere/AssetSources/FolderName
and
Modules/YourModuleNameHere/EmAssetPackages/FolderName...
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