Vicccard said:
MatLae said:
The texture is called "fr_grenadier" and is used by the ranker, flag carrier and officer of the 45e and the 84e
so if I edit anything at it, it changes the 84e too?
All those tools...I don't understand a thing
Basically, it's that that'll happens. But you can make something that makes that you can modify some uniforms without touching the others. For that, you must duplicate the "fr_grenadier" texture and rename it. This one can be modified. After that, using openBRF, you must open the "mmtextures.brf" resources and import your renamed "fr_grenadier" texture and fill in the shader, bumbe, specular and flag boxes as the ones of the base "fr_grenadier" are.
Then, still using openBRF, open the "mmmaterial.brf" resources and import your "fr_grenadier" brf and do de same things than before.
Finally, open the "fr_uniform" resources, select the uniform you want to modify and change the name of the texture that the model must use.
Exemple: the 45e ranker is using the "fr_grenadier" as texture. If you named your modified texture "fr_grenadier_1" then, you'll replace it in the texture box of your model.
If you did it well, as you finish to enter the name of the new texture, the new texture'll be apply on the model.
I wish that it was usefull
PS: texturing is easy when you know how o do it ^^