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  • Users: remik
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  1. Need More Info Seiges are not working properly

    To send us a ticket, visit the www.taleworlds.com site and login to your forum account from the top right. Click to "My Account" and then click to "My Open Tickets". You can create a ticket there and include the save file and as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here.
    Update : after playing again and not having the bug anymore ( for some reason ) i think i've pinpointed the problem : after playing a field battle with your army and creating control groups for cavalry and cav archers, those control groups keep exisiting in sieges with no way to remove these control groups ( even though the troops are unmounted ) causing the bug. for some reason these control groups stopped showing up in sieges today (for me).
    Update 2 : after 2 sieges going as planned, the bug occured again, with no cav / cav archers control groups, so that wasn't the issue. i've reloaded the save just before starting the offensive, but this time I removed my horse before the fight ( i was commandeering my unmounted ranged troops while being on horseback myself ) and.. it seems to work, for this one siege at least, i'll try to test this again and keep you updated, high chance the bug occurs when a mounted commander leads unmounted troops. ( maybe it would even happen if a melee commander was leading ranged troops or the opposite )
    Update 3 : bug occuring again whether or not i'm on horse back leading a non mounted formation. although now I have irrelevant cav and cav archers control groups forced on me in siege battles, so in the end i think the problem comes from both irrelevant control groups forced on the player AND formation leader not corresponding to the troop type, i'll leave further testing to you guys.
  2. SP - General ghost kingdoms

    hello, i'm tremendously enjoying my time on the game so first of all thanks for that :) although there's something that's been bothering me : remnants of a kingdom you wiped ( no cities and castles left ) will still harass you and raid your villages.. I feel like once a non player kingdom has...
  3. Need More Info Seiges are not working properly

    I second the OP, no mods installed and I get the same bug every single time.
    might be worth noting that for the first 20 sieges or so I had no problem, but now, for the last 15 sieges or so I get two groups of mixed units no matter what, causing unecessary losses :/
    as for the video, i don't know how to make a video, i made some screenshots i'll try to send them via the ticket system.
  4. Resolved bug report

    hello, none of the subcategories seem to be fitting the bugs i have to report so i guess i'm posting here. first bug : in siege deployment phase, transferring troops to another "command group" ( like transferring your cav units to your infantry group bound to the key 1 ) causes the UI to...
  5. Resolved 2 new bugs.

    alright so here are two new bugs with 1.4.3 : 1. strange interactions around villages and their militia, it's like all villages and their militia are hostile whenever there are ennemies within their walls ( even though i'm not at war with the faction owning the village ). quick examples : i...
  6. Resolved 2 bugs report + little bit of feedback.

    Hello. i've encountered 2 bugs which are really upsetting. One is in siege, when it starts it makes either 2 units groups or a ton of subgroups and it's mixing all of my units ( which means my archers for example behave as melee troops and rush the ladders instead of shooting arrows ). while...
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