Hello,
I have created multiplayers maps that can be played in battle mode. However, one of them should be played without mounted units for this game type. What should I do for this to happen, considering this situation only applies to this map and only in battle mode? (i.e. not a problem to...
Hello,
After giving AI lords 'knows_surgery_7', the skill does appear in their character window, but it is not applied in battles. Here is an example:
Based on this post I thought it would be fine, but I guess it only works when the lord is a member of player's party; player then benefits...
Hi there, does anyone know how to reduce the amount of time needed for vassals to 'attend their own business'? I am working on a mod with smaller factions (only 5/6 lords in each) and smaller parties as well. But after approx. 10 to 15 days of campaign, faction orders change to inactivity and...
Hello, in camp menu I have added an option for creating a custom banner via prsnt_custom_banner*.
It works well with the banner on the map**
But it doesn't work with heraldic items, towns/castles, and also does not show up in character notes. Is there any way to make them use custom banners...
Hi, how can I make a NPC use a specific animation when they are located in a specific place? For example, a companion who would appear elsewhere than in tavern but would have a different animation at that moment/place. I have tried to do something similar to this from module_scripts.py:
It...
Hi, I have been facing this issue after I integrated Freelancer to my mod. If my party gets defeated while I am enlisted, I will always have the "Your enemies take you prisoner" menu displayed, and will be held captive for a few hours. But in addition to this, the message "{player} has been...
Hi, I am looking for a way to disable some of these. I first changed npc characters in module_scripts.py, but it did nothing. I then disabled them, e.g.
#(troop_set_slot, "trp_npc1", slot_troop_morality_type, tmt_egalitarian), #borcha
#(troop_set_slot, "trp_npc1"...
In my mod I have noticed that sometimes one of the faction does not move and 'waits' for the other one in battle. So is there a way to change it and make all factions charge instead of keeping their position or even advancing progressively over the battlefield? (i.e. to make it the same way as...
Sometimes* this message is displayed at the end of each day:
*I have noticed that it seems related to the fact of having companions in my party
I have been trying to find a way to prevent this message from being displayed but there doesn't seem to be any reference to it in the module system...
Hi there, I know how to make lords use their faction's banner - but I am looking for a way to make them update their banner if they join another faction. Is that possible?
Is the a way to increase/decrease the amount of cattle heads that can be bought in each village?
I would personally want to make it lower for the game to be just a bit more challenging - but the question can also apply to anyone else interested in increasing it.
I did find this in...
I would like to remove AI lords and ladies ' age from their character window, is there a way to do so? When removing pieces of coding from initialize_aristocracy (module_scripts.py) it then says "Age: 0" in-game, so that doesn't seem to be what I am looking for
I am trying to disable "Invasion" multiplayer game type in my mod, but without deleting all the coding that is related to it in the module system. Is there a way to simply disable the option when selecting a game type? It can be done for factions by putting them after "kingdoms_end" in...
Hi there, I have tried to simplify the singleplayer character creation process by skipping all the questions at the beginning (e.g. your father was, as a child you were, etc.) and just putting a single 'Continue' option that brings the player straight to the skills screen. It was working fine...
Hi everyone, I am working on a mod in which horses should have different colours (meshes) on a single item instead of having three times the same item but with a different mesh for each one. You could tell me to just leave it as it is, but this brings an issue:
One of the units in the mod can...
Hi everyone, this is how to change AI lords' age
As you probably know, AI lords and ladies can be:
- A king (between 50 and 60 years old)
- A father (between 45 and 64 years old) and his spouse (aged 49)
- A son (between 22 and 39 years old) and his sister (aged 19)
- An unaffiliated lord...
Hi, I know there are other threads on how to change AI party sizes through module_scripts.py and module_party_templates.py, but I have been facing an issue and could not find anything about it (maybe I have just missed the solution). I have successfully decreased party sizes, but now lords who...
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