Greetings,
First of all, thank you for taking the time for writing about these topics.
1. Archers had always been an important aspect of warfare. Although we do not think a massive balancing is needed, we are always keeping an eye on what could change and how possible changes effects the game in simulations. We will be making further armor and balance changes within troop trees. Before making any more changes we would like to see how it will be received within the player base. If we feel that there is an imbalance towards archer heavy parties, I can assure you that we will take necessary actions.
2. We are trying to focus on the strengths of each faction and show them in a meaningful way. This, of course, does not mean that they would demolish the battlefield their special units. If players somehow make their parties/armies based on these units to some extent of the game it is good enough for us.
There will be a big armor value and equipment change we are working on ( Still needs to be thoroughly tested before it is good for the public builds) and we may make some more changes on troop weapons and troops if it is necessary but each change requires heavy testing to see how they synergize with every element of the game.
3. We are aware of the crafting system is being used for making easy money as of now. The crafting system will see some changes and pricing changes on weapons are also being worked on. I can't get into details but hopefully, it will turn out in a way where it will satisfy both crafters and traders.
4. Khuzait's being too dominant in the early stages (ergo snowball) of the game is something we know of. Our design team is doing some changes and testing to balance it out.
If I am to give a more general reply since they are more or less about the game balance, it is an extremely demanding task to balance out a game with so many different aspects into it. We do not want the community to do the testing for us that is why we are working so hard to find and examine each outcome of every small touch and change that we can possibly do. At the same time, we are keeping a close eye on player feedback as well. Hopefully the outcome will be able the please as many players as possible