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  1. foredeekay

    SP - General Proposed Mechanics: Dynamic Companion Introductions and Tasks

    Hello - love the game and really like the companions also, but I do wish they had a bit more colour to them. I appreciate the time the devs put into writing the various stock back stories, but I think a better way to make them memorable would be to introduce them through random encounters...
  2. foredeekay

    SP - Battles & Sieges Proposed mechanics: Sieges, sallying out, tunnelling, random events, criminal treachery & more

    Hello - first of all, I love this game. Can't wait to see it live up to its potential and delighted that the next update is on the way. Sieges battles (despite the choppy AI) are a lot of fun but I, and many others, would love to see more options for play. That's why I would like to propose my...
  3. foredeekay

    SP - General Proposed Mechanic: Clan Wars

    Hello - so after 200+ hours of play it occurred to me, and many others, that Kingdoms lacked depth. I thought that it would be cool to see intra-kingdom conflicts between (supposedly) allied clans. I propose that these conflicts will go through stages of severity if left unchecked. A...
  4. foredeekay

    SP - General Proposed Mechanics for City / Castle Governance

    Proposed Castle Mechanics Hello - having castles is great but I do feel like they just act as places to dump troops when not at war. There doesn't seem to be a lot of character to them atm, which is a pity because they look fantastic! Anyway, I was thinking about a few options which might make...
  5. foredeekay

    SP - General Proposed Mechanic - Navies of Calradia

    Hello - while there has been a lot of discussion regarding naval combat in the future, i wanted to outline how I think it may work in a future update (or more likely, DLC). I have tried to match factions' ships with their historic inspiration, as I will explain below. Each of these ship types...
  6. foredeekay

    SP - General Proposed Crimelord Mechanics

    Hi - so I love the addition of criminal gangs in the cities of MB:B and I was brainstorming on how this could be expanded to offer greater depth to the game. I came up with a few ideas and I was hoping to hear your thoughts also! I was thinking of ways in which a close friendship with a...
  7. foredeekay

    SP - General Proposed Dungeon Mechanics - escapes, interrogations, plots and more!

    Your lord Caladog's army is defeated! You and a host of other nobles are captured and escorted to a nearby castle dungeon to await your fate. While your party is smashed and your fiefs are under threat, here is where the scheming really begins... I hear a lot of people complaining about how...
  8. foredeekay

    SP - General Royal Council / Feasts / Clan Wars - Proposed mechanics

    So, 200+ hours in (I love this game) and I really feel like internal kingdom politics, while coming on a lot, could be so much more. There is a lot of ideas here, some of which have been floated before so I have bulleted them for ease. I love playing this game and I see so much potential in it...
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