Making throwing more accurate and harder to punish makes me afraid we're going to slide back to the Jereed meta where people were running around with 24 Jereeds and nothing else. Throwing axes deal ALOT of damage to things such as horses, and are very easy to hit even at the moment. I guess an accuracy buff isn't the worst thing to make them more consistent, and the shield damage nerf is honestly pretty great combined with that. The total damage on those things is criminal in the right circumstances though.
I'm also a bit worried about the horse dismount mechanic, especially on light cav. With 70 damage required on heavy cavalry, I don't see it being as impactful, but 50 for light cav is a pretty normal number to see in cav duels, and will most likely make cavalry avoid those more and more as time goes on. And on the topic of cav, it's really hard to tell at this point how the riding skill changes are gonna change things, but archers on horses continue to be a problem, and I don't really see this fixing it. We will have to see though.
I find the Imperial Heavy axe length change curious. It will either be a major buff to one of the best infantry classes in the game, or it will inadvertently nerf the unit due to causing them to actually hilt hit like some of the other axes. Right now the Legionary is THE best heavy infantry in closed spaces and amazing at hugging other units due to the speed and short length of their axes.
I also don't think improving the hunter perk for archers is a necessary change. Archer is already the best counter to cav running rampant on the field, and this will only make it easier to one or two hit horses. Especially with Vlandian crossbows, which will almost guarantee a one hit on a horse coming towards you.