I will adress these replies together, since they are related.
When playing CK3, this often felt very artificial to me. There were instances where I conquered ALL the lands of the enemy to get my warscore to 100% but I could only keep a small part of it when making peace, despite me totally dominating them. They were effectively destroyed, yet I had to resurrect them to make peace with them. It felt very contrived and unreal.
Exactly, i 'm not in favor of CK3/EU4 peace deals in Bannerlord, it's not supposed to be a grand strategy game, so stuff ought to be less complicated, for the AI and the player.
So introduce Crusader Kings mechanics into the game? No. I don't think that would be a good idea. You took the settlement. Its yours. Much simpler and it works.
I wouldn't really like a CK3/EU4 system you completely decimate a nation yet for some reason I can only hold to the smallest portion
The main goal of this thread is to create a debate about different ways peace treaty and fief occupation could be implemented. I dont want to give you the false impression to want to just mindless throw features from other games into Bannerlord. The examples stated are from
very different games, and obviously some mechanics that work in them would not fit into the Mount & Blade series. Im actually just showing how other games deal with it and how it
usually worked in real life.
Lets adress first the elephant in the room: limits of the ammount of conquered land based on the max warscore. Yes, it could very well have the impact of decreassing the steamrolling of a faction in one war, but I agree that it also could not fit well into Bannerlord.
In contrast on how the warscore land limit does not seems to fit the game, there is two features that if made similar could very well benefit a lot Bannerlord. Agressive Expansion and land ownership only after the war. We could take
inspiration to make features based on these concepts.
The first one is Agressive Expasion penalty which results in Coalitions/Defensive Pacts, a reactive and easy to avoid penalty that penalizes careless play and extesive conquests.
The second one is giving only full fief ownership during the peace deal after the war is done, which does not allow you to use all the settlements resources to fight the same enemy and means you need the upperhand of the war if you want to take away a lot of land after the peace negotiations.
And finally about argument in favor of simplicity, Im sorry but I dont agree with that at all. Bannerlord could use more depth to its mechanics to make the world feel more alive and dynamic. However adding more complex mechanics should be done with caution indeed, as more complexity does not necessarily mean more fun.